2017
DOI: 10.4067/s0718-07052017000400017
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Aplicaciones de la arqueología virtual para la Educación Patrimonial: análisis de tendencias e investigaciones

Abstract: Se analizan las posibilidades de contribuir a la Educación patrimonial a través de la integración de la arqueología virtual (reconstrucciones y recreaciones virtuales, realidad aumentada, etc.) en propuestas didácticas planteadas desde diversas metodologías. Para ello se tienen en cuenta de diferentes proyectos de innovación y de investigación educativa que se han tenido como base visualización, manipulación, clasificación o construcción de objetos virtuales de carácter arqueológico, algunos de ellos en el ent… Show more

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Cited by 22 publications
(19 citation statements)
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“…The most frequent activities in museums are, according to the educational agents, experimentation and artistic workshops, followed by observation tasks and/or the handling of objects and viewing of audio-visual materials. This agrees to some extent with the conclusions of [32]. Within the museum's experimentation or artistic workshops, there are other workshops designed to develop an artistic activity, many of which seek to awaken interest in archaeological work, initiate students in archaeological retrospection work (via a small archeodrome) and to assess student learning through questionnaires.…”
Section: Discussionsupporting
confidence: 82%
See 1 more Smart Citation
“…The most frequent activities in museums are, according to the educational agents, experimentation and artistic workshops, followed by observation tasks and/or the handling of objects and viewing of audio-visual materials. This agrees to some extent with the conclusions of [32]. Within the museum's experimentation or artistic workshops, there are other workshops designed to develop an artistic activity, many of which seek to awaken interest in archaeological work, initiate students in archaeological retrospection work (via a small archeodrome) and to assess student learning through questionnaires.…”
Section: Discussionsupporting
confidence: 82%
“…In the use of these activities, materials and resources proposed by Ampartzaki et al [15], Rivero and Feliu [32] and Estepa [33] in the Curricular Project Investigando nuestro mundo (6)(7)(8)(9)(10)(11)(12), Investigando las sociedades actuales e históricas (Investigating our world. Investigating current and historical societies), the theoretical and empirical study presented has been taken into account, with the aim of establishing the educational possibilities which can be borne in mind within the design of a field trip to an archaeological museum.…”
Section: International Research Regarding the Use Of Resources And Activities Based On Museum Visitsmentioning
confidence: 99%
“…The new technologies that burst onto the scene at the beginning of the 21st century have highlighted the importance of using resources that encourage student participation (Colomer and Sáiz, 2019). The use of web applications, tablets or mobile devices, virtual reality, video games, audiovisual material are some of the resources that have been incorporated in the Primary and Secondary Education classrooms in recent years (Acosta, 2015;Isbell et al, 2018;Camuñas and Cambil, 2019;Orts, 2019;Rivero and Feliu, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…In this way, if VR supplants reality and makes it possible to create inexistent settings (be they real or imaginary), AR complements it, enabling the learner to interpret, for example, archaeological remains or modified urban areas. Both techniques make it possible to develop immersive contexts which offer a greater degree of sensorial perception [13] via the recreation of environments [14] and inexistent places and constructions [15], to visualise the whole or a part of an object without damaging the original [16], to walk a route upon which virtual information is superimposed on places of interest [17], to be accompanied by a virtual guide during a route [18], and to play interactive games in which virtual and real aspects are combined [19,20]. All of these possibilities can be offered via specific digital platforms, virtual museums [21], and even in situ, making use of GPS [18] and QR codes [22].…”
Section: Virtual Reality and Augmented Reality Applied To Heritage Edmentioning
confidence: 99%