Aplikacja mobilna oparta na grywalizacji jako narzędzie zarządzania procesem kształcenia na poziomie studiów wyższych
Przemysław Krysiński,
Małgorzata Kowalska-Chrzanowska,
Beata Królicka
et al.
Abstract:The aim of this article is to present the stages of development of the gamified mobile application “Gra o dyplom” (Play for your diploma), created at Nicolaus Copernicus University in Toruń. It presents its functionalities (especially game-like elements, such as points, badges, feedback, levels, and rankings) and the potential for managing the students’ educational path. The application described in this article is a sensation on the Polish application market. Its uniqueness lies in the fact that it is not des… Show more
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