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Stimulating children's creativity through social media is important by utilizing platforms that are relevant to their interests and daily interactions. This research aims to determine the benefits of using smartphone technology in stimulating creativity in early childhood through exploratory whipping activities. With the increasing adoption of technology into various aspects of life, including early childhood education, it is important to understand its positive and negative impacts. This research method uses a qualitative approach with a case study approach and focused observation on group B children at RA Al-Islam Petabumi, Seberida District, Indragiri Hulu Regency, Riau Province who are involved in TikTok exploration activities using smartphones. Data collection was carried out through direct observation, interviews, and field notes. This research shows that the use of smartphone technology, especially through applications such as TikTok, can trigger creativity in young children. By taking part in various creative content and challenges on TikTok, children can engage in a process of self-exploration that allows them to develop their creative skills. This shows that social media can be an effective tool for stimulating imagination and innovation in young children. Keywords: early childhood education, creativity, social media TikTok References: Adawiyah, D. P. R. (2020). Pengaruh Penggunaan Aplikasi TikTok Terhadap Kepercayaan Diri Remaja Di Kabupaten Sampang. In Jurnal Komunikasi. https://doi.org/10.21107/ilkom.v14i2.7504 Aditya, B. R., Andrisyah, Ismiatun, A. N., Atika, A. R., & Permadi, A. (2021). Digital disruption in early childhood education: A qualitative research from teachers’ perspective. Procedia Computer Science, 197(2021), 521–528. https://doi.org/10.1016/j.procs.2021.12.169 Aisyah, S., Novita, D., Prastati, T., Chandrawati, T., & Dewi, A. C. (2023). Digital Literacy Learning Module Improves Knowledge of Healthy Food in Indonesian PAUD Students. 11, 31–42. Aktaş, İ. (2022). Research Trends on the Use of Technology in Early Childhood Science Education: Bibliometric Mapping and Content Analysis. In Shanlax International Journal of Education. https://doi.org/10.34293/education.v10is1-aug.4454 Alelaiwi, A., Alghamdi, A., Shorfuzzaman, M., Rawashdeh, M., Hossain, M. S., & Muhammad, G. (2015). Enhanced engineering education using smart class environment. Computers in Human Behavior, 51, 852–856. https://doi.org/https://doi.org/10.1016/j.chb.2014.11.061 Alfoudari, A. M., Durugbo, C. M., & Aldhmour, F. M. (2021). Understanding socio-technological challenges of smart classrooms using a systematic review. Computers & Education, 173, 104282. https://doi.org/https://doi.org/10.1016/j.compedu.2021.104282 Amini, M. (2022). Family Literacy Program for Improving the Ability to Know Letters in Early Childhood. In International Journal of Emerging Issues in Early Childhood Education. https://doi.org/10.31098/ijeiece.v4i2.895 Anisa, M., Putri, R. N., Regina, Y., & Nugraha, D. (2022). Pengembangan Media Tiktok Pada Mata Pelajaran IPS Perubahan Sosial Budaya Sebagai Modernisasi Bangsa Di Sekolah Dasar. In Jurnal Basicedu. https://doi.org/10.31004/basicedu.v6i4.2982 Anisyah, N., Indrawati, Hafizotun, L., Marwah, S., Yumarni, V., & Dn, N. A. (2021). Orang Tua Kreatif Untuk Anak Usia Dini Di Masa Pandemi Covid-19 Melalui Kegiatan Parenting. In Murhum Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.37985/murhum.v2i1.26 Ansari, J. A. N., & Khan, N. M. (2020). Exploring the Role of Social Media in Collaborative Learning the New Domain of Learning. In Smart Learning Environments. https://doi.org/10.1186/s40561-020-00118-7 Antara, I. G. W. S., & Dewantara, K. A. K. (2022). E-Scrapbook: The Needs of HOTS Oriented Digital Learning Media in Elementary Schools. In Journal for Lesson and Learning Studies. https://doi.org/10.23887/jlls.v5i1.48533 Ariani, N. W. T., Gde, D. W. I., & Ketut, W. A. A. (2022). Penerapan Pembelajaran Berbasis Otak Di Paud Dengan Permainan Puzzle. In Pratama Widya Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.25078/pw.v7i1.238 Astuti, R., & Aziz, T. (2019). Integrasi Pengembangan Kreativitas Anak Usia Dini Di TK Kanisius Sorowajan Yogyakarta. In Jurnal Obsesi Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.31004/obsesi.v3i2.99 Azizah, A. R., Samawi, A., & Anisa, N. (2021). Dampak Implementasi Pembelajaran Daring Terhadap Karakter Anak Di Masa Pandemi Covid-19. In Al-Hikmah Indonesian Journal of Early Childhood Islamic Education. https://doi.org/10.35896/ijecie.v5i2.202 Blevins, B., LeCompte, K., & Wells, S. (2014). Citizenship education goes digital. The Journal of Social Studies Research, 38(1), 33–44. https://doi.org/https://doi.org/10.1016/j.jssr.2013.12.003 Budiarti, E., & Yasmin Adar, S. (2023). Impact of Digital Media on Social-Emotional Development in Early Childhood: A Case Study at TK Kartika XX-46 Kendari. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 8(2), 89–98. https://doi.org/10.14421/jga.2023.82-04 Dewi, N. P. S., & Sugito, S. (2022). Digital Fairy Tales: Children’s Literacy Development During the Covid-19 Pandemic. In Indonesian Journal of Educational Research and Review. https://doi.org/10.23887/ijerr.v5i2.49066 Drupadi, R., Nawangsasi, D., Fatmawati, N., & Sugiana, S. (2022). Pengaruh Digital Literasi Terhadap Perilaku Sosial Anak Usia Dini. In Jce (Journal of Childhood Education). https://doi.org/10.30736/jce.v6i2.1084 Fajriati, R., Na’imah, N., Hibana, H., Putro, K. Z., & Labziah, L. (2022). Pola Komunikasi dalam Proses Pembelajaran di Masa Pandemi Covid-19. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(5), 3877–3888. https://doi.org/10.31004/obsesi.v6i5.1730 Fakhriyani, D. V. (2016). Pengembangan Kreativitas Anak Usia Dini. Wacana Didaktika, 4(2), 193–200. https://doi.org/10.31102/wacanadidaktika.4.2.193-200 Given, L. M., Winkler, D., Willson, R., Davidson, C., Danby, S., & Thorpe, K. (2016). Watching Young Children “Play” With Information Technology: Everyday Life Information Seeking in the Home. In Library & Information Science Research. https://doi.org/10.1016/j.lisr.2016.11.007 Guntarto, B., & Sevrina, N. (2018). The Role of Parents in the Use of Media for Early Childhood in Suburban Jakarta. https://doi.org/10.2991/secret-18.2018.12 Hardiyanti, W. D. (2020). Aplikasi Bermain Berdasarkan Kegiatan Seni Lukis Untuk Stimulasi Kreativitas Anak Usia 5-6 Tahun. In Jurnal Pendidikan Anak. https://doi.org/10.21831/jpa.v9i2.31664 Hill, D. L., Ameenuddin, N., Chassiakos, Y. R., Cross, C., Hutchinson, J., Levine, A., Boyd, R., Mendelson, R. A., Moreno, M., & Swanson, W. S. (2016). Media and Young Minds. In Pediatrics. https://doi.org/10.1542/peds.2016-2591 Hunt, E. A. (2023). Media literacy and digital citizenship (B. B. T.-E. of C. and A. H. (First E. Halpern-Felsher (ed.); pp. 372–384). Academic Press. https://doi.org/https://doi.org/10.1016/B978-0-12-818872-9.00144-8 Husnaini, D., & Yaswinda, Y. (2022). Pengaruh Kreasi Kulit Jagung Terhadap Pengembangan Kreativitas Anak Usia 5-6 Tahun. In Jurnal Obsesi Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.31004/obsesi.v6i6.2956 Israwati, I., Lukman, L., & Hamid, A. N. (2022). Efektivitas Media Flashcard Untuk Meningkatkan Kemampuan Kognitif Anak Usia Dini. In Sultra Educational Journal. https://doi.org/10.54297/seduj.v2i1.214 Kafai, Y. B., & Burke, Q. (2015). Constructionist Gaming: Understanding the Benefits of Making Games for Learning. In Educational Psychologist. https://doi.org/10.1080/00461520.2015.1124022 Kisno, Wibawa, B., & Khaerudin. (2022). Digital Storytelling for Early Childhood Creativity: Diffusion of Innovation “3-D Coloring Quiver Application Based on Augmented Reality Technology in Children’s Creativity Development.” In International Journal of Online and Biomedical Engineering (Ijoe). https://doi.org/10.3991/ijoe.v18i10.32845 Kurniasih, S. (2022). Pembelajaran Inovatif Dengan Media Video Untuk Meningkatkan Kemampuan Membaca Permulaan Pada Usia 5-6 Tahun. In Jp2kg Aud (Jurnal Pendidikan Pengasuhan Kesehatan Dan Gizi Anak Usia Dini). https://doi.org/10.26740/jp2kgaud.2022.3.1.87-96 Laidlaw, L., O’Mara, J., & Wong, S. S. H. (2019). ‘This is your brain on devices’: Media accounts of young children’s use of digital technologies and implications for parents and teachers. Contemporary Issues in Early Childhood, 22(3), 268–281. https://doi.org/10.1177/1463949119867400 Latifah, A. (2020). Peran Lingkungan Dan Pola Asuh Orang Tua Terhadap Pembentukan Karakter Anak Usia Dini. In (Japra) Jurnal Pendidikan Raudhatul Athfal (Japra). https://doi.org/10.15575/japra.v3i2.8785 Lestari, N. S., Zulkarnain, Z., & Prisuna, B. F. (2022). Meningkatkan Kreativitas Anak Usia Dini Melalui Strategi Menggambar Dari Angka Di Tk Tunas Bangsa. In Jea (Jurnal Edukasi Aud). https://doi.org/10.18592/jea.v8i1.6242 Literat, I., & Kligler-Vilenchik, N. (2023). TikTok as a Key Platform for Youth Political Expression: Reflecting on the Opportunities and Stakes Involved. In Social Media + Society. https://doi.org/10.1177/20563051231157595 Livingstone, S., Ólafsson, K., & Haddon, L. (2014). Children’s Use of Online Technologies in Europe: A review of the European evidence base. LSE, London: EU Kids Online Revised Edition., 2014(September), 40. Luna-Nevarez, C., & McGovern, E. (2018). On the Use of Mobile Apps in Education: The Impact of Digital Magazines on Student Learning. 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Stimulating children's creativity through social media is important by utilizing platforms that are relevant to their interests and daily interactions. This research aims to determine the benefits of using smartphone technology in stimulating creativity in early childhood through exploratory whipping activities. With the increasing adoption of technology into various aspects of life, including early childhood education, it is important to understand its positive and negative impacts. This research method uses a qualitative approach with a case study approach and focused observation on group B children at RA Al-Islam Petabumi, Seberida District, Indragiri Hulu Regency, Riau Province who are involved in TikTok exploration activities using smartphones. Data collection was carried out through direct observation, interviews, and field notes. This research shows that the use of smartphone technology, especially through applications such as TikTok, can trigger creativity in young children. By taking part in various creative content and challenges on TikTok, children can engage in a process of self-exploration that allows them to develop their creative skills. This shows that social media can be an effective tool for stimulating imagination and innovation in young children. Keywords: early childhood education, creativity, social media TikTok References: Adawiyah, D. P. R. (2020). Pengaruh Penggunaan Aplikasi TikTok Terhadap Kepercayaan Diri Remaja Di Kabupaten Sampang. In Jurnal Komunikasi. https://doi.org/10.21107/ilkom.v14i2.7504 Aditya, B. R., Andrisyah, Ismiatun, A. N., Atika, A. R., & Permadi, A. (2021). Digital disruption in early childhood education: A qualitative research from teachers’ perspective. Procedia Computer Science, 197(2021), 521–528. https://doi.org/10.1016/j.procs.2021.12.169 Aisyah, S., Novita, D., Prastati, T., Chandrawati, T., & Dewi, A. C. (2023). Digital Literacy Learning Module Improves Knowledge of Healthy Food in Indonesian PAUD Students. 11, 31–42. Aktaş, İ. (2022). Research Trends on the Use of Technology in Early Childhood Science Education: Bibliometric Mapping and Content Analysis. In Shanlax International Journal of Education. https://doi.org/10.34293/education.v10is1-aug.4454 Alelaiwi, A., Alghamdi, A., Shorfuzzaman, M., Rawashdeh, M., Hossain, M. S., & Muhammad, G. (2015). Enhanced engineering education using smart class environment. Computers in Human Behavior, 51, 852–856. https://doi.org/https://doi.org/10.1016/j.chb.2014.11.061 Alfoudari, A. M., Durugbo, C. M., & Aldhmour, F. M. (2021). Understanding socio-technological challenges of smart classrooms using a systematic review. Computers & Education, 173, 104282. https://doi.org/https://doi.org/10.1016/j.compedu.2021.104282 Amini, M. (2022). Family Literacy Program for Improving the Ability to Know Letters in Early Childhood. In International Journal of Emerging Issues in Early Childhood Education. https://doi.org/10.31098/ijeiece.v4i2.895 Anisa, M., Putri, R. N., Regina, Y., & Nugraha, D. (2022). Pengembangan Media Tiktok Pada Mata Pelajaran IPS Perubahan Sosial Budaya Sebagai Modernisasi Bangsa Di Sekolah Dasar. In Jurnal Basicedu. https://doi.org/10.31004/basicedu.v6i4.2982 Anisyah, N., Indrawati, Hafizotun, L., Marwah, S., Yumarni, V., & Dn, N. A. (2021). Orang Tua Kreatif Untuk Anak Usia Dini Di Masa Pandemi Covid-19 Melalui Kegiatan Parenting. In Murhum Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.37985/murhum.v2i1.26 Ansari, J. A. N., & Khan, N. M. (2020). Exploring the Role of Social Media in Collaborative Learning the New Domain of Learning. In Smart Learning Environments. https://doi.org/10.1186/s40561-020-00118-7 Antara, I. G. W. S., & Dewantara, K. A. K. (2022). E-Scrapbook: The Needs of HOTS Oriented Digital Learning Media in Elementary Schools. In Journal for Lesson and Learning Studies. https://doi.org/10.23887/jlls.v5i1.48533 Ariani, N. W. T., Gde, D. W. I., & Ketut, W. A. A. (2022). Penerapan Pembelajaran Berbasis Otak Di Paud Dengan Permainan Puzzle. In Pratama Widya Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.25078/pw.v7i1.238 Astuti, R., & Aziz, T. (2019). Integrasi Pengembangan Kreativitas Anak Usia Dini Di TK Kanisius Sorowajan Yogyakarta. In Jurnal Obsesi Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.31004/obsesi.v3i2.99 Azizah, A. R., Samawi, A., & Anisa, N. (2021). Dampak Implementasi Pembelajaran Daring Terhadap Karakter Anak Di Masa Pandemi Covid-19. In Al-Hikmah Indonesian Journal of Early Childhood Islamic Education. https://doi.org/10.35896/ijecie.v5i2.202 Blevins, B., LeCompte, K., & Wells, S. (2014). Citizenship education goes digital. The Journal of Social Studies Research, 38(1), 33–44. https://doi.org/https://doi.org/10.1016/j.jssr.2013.12.003 Budiarti, E., & Yasmin Adar, S. (2023). 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TikTok is an interactive and fun platform, so it can be used to design Islamic Religious Education (PAI) materials. Presenting PAI material that is dense, interesting and in a short time can make students more interested in the learning process. The method used in this research is a qualitative method with a case study approach. Data collection techniques in this study used observation, interviews and documentation. And data analysis is carried out using data reduction, data presentation, and conclusion drawing. The research location at SDN Kebontemu located in Kabunan Hamlet, Kebontemu Village, Peterongan District, Jombang Regency The purpose of this study is to design PAI material so that the interest in learning grade VI students at SDN Kebontemu will increase. The steps of designing pie material are 1. Choose the theme to be delivered. 2. Determine guidelines or references in accordance with the curriculum used. 3. Prepare the materials to be displayed. 4. Choose social media. 5. How to design material on TikTok social media.
Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan profesionalisme guru PAUD dalam mengintegrasikan artificial intelligence (AI) ke dalam pembelajaran anak usia dini. Kegiatan ini ditujukan untuk kepala sekolah, operator sekolah, dan guru yang tergabung dalam Organisasi HIMPAUDI Kabupaten Kuningan. Peserta workshop dibekali pengetahuan dan keterampilan praktis dalam menggunakan aplikasi AI seperti Canva, Kahoot, Wordwall, Animaker, dan TikTok untuk menciptakan konten pembelajaran yang interaktif dan menarik. Metode pelaksanaan dilakukan dengan pendekatan persuasive, melalui tahapan-tahapan persiapan, evaluasi dan tindak lanjut yang lebih menekankan pengetahuan dan keterampilan. Untuk mendampingi penggunaan AI digunakan metode ceramah, demonstrasi, latihan dan tanya jawab. Metode demonstrasi digunakan untuk menunjukkan langkah-langkah penggunaan AI dalam merancang dan mengimplementasikan media pembelajaran berbasis AI. Kegiatan ini diharapkan dapat membantu guru PAUD dalam mengembangkan kreativitas dan inovasi dalam proses belajar mengajar, sehingga dapat meningkatkan kualitas pendidikan anak usia dini.
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