2012
DOI: 10.1007/978-3-642-34851-8_4
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Aporia – Exploring Continuation Desire in a Game Focused on Environmental Storytelling

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Cited by 3 publications
(2 citation statements)
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“…Embedded narratives can however stand on their own as touched upon above, but it does open up for a lot interpretation by the receivers. As an example, Bevensee et al (2012a) developed the game Aporia: Beyond the Valley, with which they researched whether the "open-ended" format of these kinds of ES games affects the continuation desire of the player (Bevensee et al, 2012a).…”
Section: Embedded Narrativesmentioning
confidence: 99%
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“…Embedded narratives can however stand on their own as touched upon above, but it does open up for a lot interpretation by the receivers. As an example, Bevensee et al (2012a) developed the game Aporia: Beyond the Valley, with which they researched whether the "open-ended" format of these kinds of ES games affects the continuation desire of the player (Bevensee et al, 2012a).…”
Section: Embedded Narrativesmentioning
confidence: 99%
“…Instead we just want to know whether the narrative aspect of that experience is engaging. By also measuring game engagement with methods such as continuation desire (Bevensee et al, 2012a;Schønau-Fog, 2014) or the game engagement questionnaire (Brockmeyer et al, 2009), we could potentially triangulate the results and exclude biases from elements that are not included in Busselle and Bilandzic's method. If the player is not in general engaged in the game, that might be the reason they are not engaged in the narrative.…”
Section: Narrative Engagementmentioning
confidence: 99%