2007
DOI: 10.1089/cpb.2006.9981
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Appeal of Playing Online First Person Shooter Games

Abstract: First Person Shooter Games (FPSG) such as Counter Strike are often the subject of public concern. Surprisingly, there is no published research available about playing these games. We conducted an exploratory Internet survey (n 5 751) in order to gather information about who the players of online first person shooters are, and why they spend time on playing this particular kind of video game. The results of our survey on the one hand confirmed the stereotype of the gamer as it is often presented in popular medi… Show more

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Cited by 219 publications
(186 citation statements)
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“…The proportion of female gamers is the lowest in the case of massively multiplayer online first-person shooter (MMOFPS) games (1%-2%; Jansz & Tanis, 2007;Nagygyörgy, Urbán et al, 2012) and the highest between massively multiplayer online role-playing game (MMORPG) users (15%-30%; Cole & Griffiths, 2007;Nagygyörgy, Urbán et al, 2012;Yee, 2006a). MMOFPS users are the youngest (18-19.8 years; Jansz & Tanis, 2007;Nagygyörgy, Urbán et al, 2012), while both massively multiplayer online real-time strategy (MMORTS; 22 years; Nagygyörgy, Urbán et al, 2012) and MMORPG . Because MMORPGs are the most researched games, there is additional information regarding such players that is still unknown in the case of other game types.…”
Section: Prevalence and Demographics Of The Online Gamer Populationmentioning
confidence: 99%
“…The proportion of female gamers is the lowest in the case of massively multiplayer online first-person shooter (MMOFPS) games (1%-2%; Jansz & Tanis, 2007;Nagygyörgy, Urbán et al, 2012) and the highest between massively multiplayer online role-playing game (MMORPG) users (15%-30%; Cole & Griffiths, 2007;Nagygyörgy, Urbán et al, 2012;Yee, 2006a). MMOFPS users are the youngest (18-19.8 years; Jansz & Tanis, 2007;Nagygyörgy, Urbán et al, 2012), while both massively multiplayer online real-time strategy (MMORTS; 22 years; Nagygyörgy, Urbán et al, 2012) and MMORPG . Because MMORPGs are the most researched games, there is additional information regarding such players that is still unknown in the case of other game types.…”
Section: Prevalence and Demographics Of The Online Gamer Populationmentioning
confidence: 99%
“…According to recent research in interactive entertainment, [3][4][5] the fun of using interactive entertainment emerges from various parallel or combined experiential processes that result from in-game elements such as story, characters, audiovisual presentation, and game mechanics, as well as from players' active role in the gaming process (e.g., experiences of impact and agency 6 ). Thus far, conceptual knowledge on the fun of repeated game play is virtually nonexistent.…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…Ironically, digital gaming frequently takes place in social contexts and social motivations are important reasons why people become involved in game play (Jansz and Martens, 2005;Jansz and Tanis, 2007;Williams, 2006). Many games come with a multi-player mode, leading to competitive or collaborative play between co-located or online friends.…”
mentioning
confidence: 99%