2017 International Symposium on Educational Technology (ISET) 2017
DOI: 10.1109/iset.2017.34
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Application of Augmented Reality for Early Childhood English Teaching

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Cited by 37 publications
(29 citation statements)
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“…Seven applications contained indoor activities (Y. Chen et al., 2017; Hsu, 2017; Lee et al., 2017), while two had an outdoor activity (Ho et al., 2017; Wu, 2019). Three applications directly augmented real-world scenes (Ho et al., 2017; Lee et al., 2017), while the other six augmented everyday objects (A.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Seven applications contained indoor activities (Y. Chen et al., 2017; Hsu, 2017; Lee et al., 2017), while two had an outdoor activity (Ho et al., 2017; Wu, 2019). Three applications directly augmented real-world scenes (Ho et al., 2017; Lee et al., 2017), while the other six augmented everyday objects (A.…”
Section: Resultsmentioning
confidence: 99%
“…In this type, learners can (a) use physical 2D lettercards or 3D letters to construct a word, phrase or sentence, and view the associated digital letters, sounds, and models/animations of the word on the screen (Boonbrahm et al, 2015;Fan et al, 2018;Zhenming et al, 2017); or (b) place a 2D picture flashcard under a tablet to trigger several 2D digital letters on the display, and then reorder the digital letters through the direct dragging on the screen (Y. Chen et al, 2017;Pu & Zhong, 2018). For example, in the AR application presented by Boonbrahm et al (2015), learners can mix letters to make a word; and if the word matches the name of the animal, that 3D animal will pop up and start doing some activity.…”
Section: Rq1: Types Of Ar Activitiesmentioning
confidence: 99%
“…During the review of the scientific literature, examples were identified among authors using AR to support implementing learning models and theories, such as the Situated Learning Theory [12,14,15], Kolb's Experiential Learning Theory [23], or the Constructivist Theory [12], among others.…”
Section: Learning Theories and Augmented Realitymentioning
confidence: 99%
“…More specifically, there are studies on games [11][12][13], applications [14][15][16] and illustrated books [17,18], which use AR to facilitate functionalities that allow teachers to establish new ways of showing relationships and connections for learning, incorporating image and video animations to the illustration of their texts.…”
Section: Introductionmentioning
confidence: 99%
“…Papildytos realybės technologija kuria prielaidas vaikų vizualiniam ir garsiniam mokymuisi integruojant nuotraukas, vaizdo įrašus ir kitą informaciniuose šaltiniuose randamą informaciją. Chen (2017) tvirtina, kad papildytos realybės technologijos naudojimas praturtina vaikų vaizduotę ir pažinimą, skatina veiksmingai mokytis skaityti, skaičiuoti, pažinti aplinką per patirtines situacijas. Pasak Lee (2008), kai ugdymo turiniui įgyvendinti pasitelkiama papildytos realybės technologija, mokymosi procesas tampa įdomus, smagus, taip pat didėja mokymosi efektyvumas.…”
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