Lithographers are currently unable to generate quality patterning at tight pitches with values of k1 that are as low as have been achieved routinely using ArF immersion patterning, a situation that is largely due to the continuing pursuit of resists with low exposure doses. As a consequence, multiple patterning may be required to scale to a second node with EUV lithography, which reduces its cost-effectiveness, even if each individual exposure is done with a low exposure dose. Because of process control limitations, such multiple patterning may necessarily be triple or quadruple patterning, rather than double patterning. Processes with reduced line-edge roughness (LER) could be applied to front-end layers, increasing the value of EUV lithography. High-NA EUV lithography is in development, with a number of technical issues requiring solution, but with no apparent show-stoppers.