2016
DOI: 10.1007/978-3-319-39796-2_7
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Application of Eye Tracking to Support Children’s Vision Enhancing Exercises

Abstract: The paper presents the results of an initial experiment aimed to check if it is possible to enhance a low vision stimulation intervention with interactive games. There were 35 children with normal vision and various vision deficits examined using three different interactive games. The interactivity was achieved with the usage of an eye tracker-a device that is able to register eye movements and recalculate it to a gaze point-a place on a screen where a child is looking at. The obtained results are encouraging … Show more

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Cited by 4 publications
(5 citation statements)
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“…(Donmez, & Cagiltay, 2019). These exercises become more enjoyable with the games developed with eye tracking devices and this positively contributes to the development of people's visual skills (Kasprowski et al 2016). Again, in children with attention deficit (attention deficit hyperactivity disorder-ADHD), it is possible to improve focus skills, visual and verbal attention, and concentration through the use of eye-controlled games (Al-Shathri et al 2013).…”
Section: Treatment Process Supportmentioning
confidence: 99%
“…(Donmez, & Cagiltay, 2019). These exercises become more enjoyable with the games developed with eye tracking devices and this positively contributes to the development of people's visual skills (Kasprowski et al 2016). Again, in children with attention deficit (attention deficit hyperactivity disorder-ADHD), it is possible to improve focus skills, visual and verbal attention, and concentration through the use of eye-controlled games (Al-Shathri et al 2013).…”
Section: Treatment Process Supportmentioning
confidence: 99%
“…Various authors have tested the efficacy of VR-based therapeutic games, some incorporating eye tracking, to support adaption to vision loss [Donmez and Cagiltay 2019;Fortenbacher et al 2018;Kasprowski et al 2016], often based on principals of PL and vision therapy. They point to the need to take into account the differences between CVL and PVL, and the need to develop at-home training paradigms [Maniglia et al 2017].…”
Section: Eye Movement Based Training In Low Visionmentioning
confidence: 99%
“…Saccade training in patients with retinitis pigmentosa (RP) led to increased walking speed and a range of saccade amplitudes similar to healthy controls [Ivanov et al 2016], increased fixational stability of a newly acquired preferred retinal location [Barraza-Bernal et al 2017], and games to increase visual search and recognition tasks in children with LV [Kasprowski et al 2016] were effective. Extending training to everyday, at home therapies should be a primary goal of vision aids in the future, as this could facilitate users and clinicians gaining insight into real world, every day functioning and allow systems to adapt to use.…”
Section: Eye Movement Based Training In Low Visionmentioning
confidence: 99%
“…Eye training gives positive results in vision improvement [16; 17]. Kasprowski et al describe game implementation examples in vision training [18] which add to exercises some sort of fun, interaction between a child and computer interfacea player (child) is asked to assemble the puzzle by focussing his/her eyes on one piece, then triggering it and transferring to correct place by focussing eyes on this place and triggering it again (Fig. 8).…”
Section: Usage Of Eye-tracking Tools In Telemedicine E-care and Telementioning
confidence: 99%