2019
DOI: 10.1007/978-3-030-21817-1_17
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Application of Virtual Reality and Gamification in the Teaching of Art History

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Cited by 15 publications
(7 citation statements)
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“…The Universidad Nacional de San Agustin de Arequipa in Peru likewise developed an experience for their art history students in Unity. As noted above, the active learning strategy had positive results when studying the perceptions of students and the outcomes for the experience (Huaman, Aceituno & Sharhorodska, 2019).…”
Section: Virtual Reality In the Art Worldmentioning
confidence: 78%
“…The Universidad Nacional de San Agustin de Arequipa in Peru likewise developed an experience for their art history students in Unity. As noted above, the active learning strategy had positive results when studying the perceptions of students and the outcomes for the experience (Huaman, Aceituno & Sharhorodska, 2019).…”
Section: Virtual Reality In the Art Worldmentioning
confidence: 78%
“…Dari beberapa penelitian terdahulu terbukti bahwa Virtual Reality (VR) mampu menghadirkan terobosan dalam berbagai bidang tak terkecuali pendidikan karena VR memungkinkan interaksi dengan dunia fiksi yang diciptakan melalui teknologi yang mampu membawa penggunanya ke berbagai ranah ruang yang diciptakan kembali secara virtual tanpa perlu benar-benar hadir di dalamnya. Pengguna juga dapat menavigasi apa yang ada dan dapat digunakan di dunia tiga dimensi secara real-time dengan perspektif subjektif (Huaman, 2019).…”
Section: Pendahuluanunclassified
“…Other experiences have been developed using game engines, such as Unreal Engine and Unity, to create a virtual museum for students to tour, as was developed to teach art history at the Universidad Nacional de San Agustin de Arequipa in Peru (Huaman, Aceituno, & Sharhorodska, 2019). Finally, in the last three years (2017-2020), full virtual tours of UNESCO World Heritage Sites have been developed.…”
Section: Previous Application Of Virtual Reality In the Art Worldmentioning
confidence: 99%