2022
DOI: 10.1155/2022/2604408
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Application of Virtual Reality Technology in Film and Television Animation Based on Artificial Intelligence Background

Abstract: The application of artificial intelligence technology in the film and television field has profoundly changed the content and production methods of television programs and promoted the development and production of a new generation of artificial intelligence television. The popularization of artificial intelligence technology is conducive to improving the quality of television program content, innovating content categories, reducing television program production cost, and improving production efficiency. Due t… Show more

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Cited by 7 publications
(4 citation statements)
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“…Yanrong Bao [ 20 ] looked at two very popular technologies, VR and AI, in an attempt to further the growth of Film and Television Animation (FTA) education. Initially, dynamic modeling technology, stereoscopic display, VR technology, and real-time 3D graphic modeling were combined to design the FTA teaching tools.…”
Section: Related Workmentioning
confidence: 99%
“…Yanrong Bao [ 20 ] looked at two very popular technologies, VR and AI, in an attempt to further the growth of Film and Television Animation (FTA) education. Initially, dynamic modeling technology, stereoscopic display, VR technology, and real-time 3D graphic modeling were combined to design the FTA teaching tools.…”
Section: Related Workmentioning
confidence: 99%
“…Uses of Virtual reality in science learning. (Kurniawati et al, 2020); (Supriadi & Hignasari, 2019); (Ginting et al, 2023) Use of Virtual Reality as a learning medium (Wang et al, 2023); (Elme et al, 2022); (Safadel & White, 2020); (Motejlek & Alpay, 2023) Use of Virtual Reality as a competency test medium (Bao, 2022); (Trudeau et al, 2023); (Larson & Sutton, 1978); (Huang et al, 2022); (Laine et al, 2023); (Wong et al, 2023); (Johnson-Glenberg et al, 2023) Learning & Competency Test in the Film Industry There are several uses for virtual reality in science learning. Use of Virtual Reality as a learning medium: Learning media is anything that can be used to channel messages from the sender to the recipient to stimulate the thoughts, feelings, attention, and interests, as well as the will of students in such a way that the learning process occurs to achieve effective learning goals.…”
Section: Sourcementioning
confidence: 99%
“…Central to campus culture construction are initiatives aimed at promoting diversity, equity, and inclusion, ensuring that all members of the academic community feel valued, respected, and supported. This involves creating opportunities for dialogue, cultural exchange, and collaboration among students, faculty, and staff from diverse backgrounds [14]. Additionally, colleges invest in facilities and resources that facilitate both academic and social interactions, such as libraries, student centers, recreational areas, and cultural spaces.…”
Section: Introductionmentioning
confidence: 99%
“…explore the impact of biophilic attributes in VR simulations on university students' satisfaction levels, underscoring the importance of incorporating natural elements into virtual learning environments. Furthermore, various studies explore the integration of AR, VR, and AI technologies to enhance learning experiences in disciplines such as digital media art creation(Qian, 2022;Bao, 2022), engineering education (Drakatos et al, 2023; Seyman Guray & Kismet, 2023), cultural heritage preservation (Allal-Chérif, 2022), sports education (Yang et al, 2022), and aircraft maintenance training(Lee et al, 2022). From cultural heritage preservation to sports education, researchers are leveraging immersive technologies to create dynamic, interactive learning environments that cater to diverse learning styles and preferences.…”
mentioning
confidence: 99%