Abstract— Stereoscopic displays have generated great interest in the display community in recent years. Despite this interest, there can be a problem with their use when such displays contain high‐level cue conflict, which refers to multiple cues conveying different depths to a viewer, creating “eye” strain and discomfort. It can be argued that the basis for this discomfort is to be found in the mental processes of human reasoning. Specifically, immersive stereo displays that depict real‐world scenes primarily engage an intuitive reasoning system, which attempts (and fails) to make reasoned sense out of conflicting perceptual information. Because not all displays have the potential to create this problem, it is proposed that information displays be subdivided into two types: analytical reasoning‐inducing displays and intuitive reasoning‐inducing displays. All information displays, even stereo displays, involve issues of cognitive engineering.