“…There is little guidance regarding the instructional design and classroom facilitation of VR technologies (Ausburn & Ausburn, 2004). These challenges include lack of necessary computing equipment for testing VR applications (Riva, 2003), lack of standardization of VR systems (Riva, 2003), and difficulty in establishing equivalent control groups (Crosier et al, 2000). This paper examines the use of VR at three higher education institutions, including one four-year university and two two-year community colleges.…”