2022
DOI: 10.1016/j.compedu.2022.104494
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Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills

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Cited by 108 publications
(91 citation statements)
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References 46 publications
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“…This suggests it is possible to state that online flipped learning has a positive effect on educational settings. Förster et al [35] and Huang et al [48] state that there is a need for flipped learning environments to provide active learning processes, interaction, and learning progress suitable for individual learning processes. With this motivation, Förster et al [35], concluded that flipped learning environments contributed to an increase in students' motivation and computing academic achievement in the short and long term, contributing to better performance.…”
Section: Discussionmentioning
confidence: 99%
“…This suggests it is possible to state that online flipped learning has a positive effect on educational settings. Förster et al [35] and Huang et al [48] state that there is a need for flipped learning environments to provide active learning processes, interaction, and learning progress suitable for individual learning processes. With this motivation, Förster et al [35], concluded that flipped learning environments contributed to an increase in students' motivation and computing academic achievement in the short and long term, contributing to better performance.…”
Section: Discussionmentioning
confidence: 99%
“…Research provides some evidence that gaming strategies have a positive effect on students' learning achievements and motivation [18]. The use of business simulation games can have a positive impact on engagement, learning achievement and higher order thinking skills [19]. It is also recorded that educational games have a positive effect on the quality of learning for people with learning difficulties [20].…”
Section: Business Simulations Games (Bsgs) and Learning Outcomesmentioning
confidence: 99%
“…Hence, a BSG should be designed for groups to work together toward a shared objective and create friendly competition among (Huang et al, 2022).…”
Section: Student During Covid-19mentioning
confidence: 99%