2018
DOI: 10.1021/acs.jchemed.7b00857
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Applying a Quiz-Show Style Game To Facilitate Effective Chemistry Lexical Communication

Abstract: A mobile application game has been adapted to teach students about laboratory instruments, glassware, apparatus, and techniques. The game was designed with reference to a popular icebreaker game, "Charades!", to ensure that it was easily accessible to students. Students will hold a mobile phone just above their forehead, which will then flash the name of a particular type of apparatus or an analytical technique. They deduce the answer based on the description given by their team members. The gamified approach … Show more

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Cited by 18 publications
(21 citation statements)
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“…4−9 Game-based learning is defined as the utilization of games or simulations in any forms to fulfill specific learning objectives. 10 Along with the advancement in technology, the possibilities of incorporating game-based learning in organic chemistry have been explored in the forms of card games, 11−15 a quiz show, 16 a board game, 9,17,18 and even a physical escape room. 19 The shift toward game-based learning is largely due to the engaging nature of games.…”
Section: ■ Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…4−9 Game-based learning is defined as the utilization of games or simulations in any forms to fulfill specific learning objectives. 10 Along with the advancement in technology, the possibilities of incorporating game-based learning in organic chemistry have been explored in the forms of card games, 11−15 a quiz show, 16 a board game, 9,17,18 and even a physical escape room. 19 The shift toward game-based learning is largely due to the engaging nature of games.…”
Section: ■ Introductionmentioning
confidence: 99%
“…Game-based learning is defined as the utilization of games or simulations in any forms to fulfill specific learning objectives . Along with the advancement in technology, the possibilities of incorporating game-based learning in organic chemistry have been explored in the forms of card games, a quiz show, a board game, ,, and even a physical escape room . The shift toward game-based learning is largely due to the engaging nature of games. , Although significant empirical evidence of the effects of game-based learning is not yet available, there is some indication that employing games can potentially improve students’ learning .…”
Section: Introductionmentioning
confidence: 99%
“…Modern gamification efforts use both technology and lower tech (e.g., paper). For example, a quiz-show-style game for increasing lexical communication and a quiz-based approach to learning structure and reactivity of organic compounds; an app for introductory organic chemistry topics; a gamification to bridge precollege and undergrads; a gamification of the entire physical chemistry curriculum; games centered around the periodic table or periodic trends; a European-style board game for organic chemistry; a card game for learning organic chemical transformations and synthesis; a picture game for laboratory items; a green chemistry game for safer design concepts for undergrads and high school students; and an approach that uses a dominos-like game to learn relationships between valence, atomic number, and symbol . Another popular approach uses the Escape Room concept.…”
mentioning
confidence: 99%
“…Gamification in education and training has been a topic of interest in recent years, both within and beyond academia . Within the academic setting, educational quizzes in the style of popular television game shows and even board games have been employed as didactic games to motivate students and increase their interest level with regards to learning Chemistry. Trialled and tested in several high schools, these didactic games garnered positive feedback from students who played the games. Beyond academia, a team from Brazil reported on the increased interest by companies to use gamified approaches to engage their employees in training programs …”
Section: Introductionmentioning
confidence: 99%