2020
DOI: 10.1007/978-3-030-65736-9_8
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Applying and Facilitating Serious Location-Based Games

Abstract: The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of engagement should also be tapped for serious locationbased games, i.e. the use of location-based games beyond the purpose of entertainment. The workshop "Applying and Facilitating Serious Location-based Games" aims to contribute to the development of this potential. In… Show more

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Cited by 3 publications
(1 citation statement)
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“…Location-based games can be adapted as "serious games"-interactive experiences created for purposes beyond pure entertainment. While Serious Location-based Games (SLGs) (Baalsrud Hauge et al, 2020) have already been developed as learning tools in areas such as digital heritage (Volkmar et al, 2018); environmental engineering (Söbke et al, 2019); interdisciplinary education (Pánek et al, 2017); exercise (Laato et al, 2020); urban policy (Leorke 2019); and the development of contemporary social skills (Fonseca et al, 2020), these experiences tend to rely on didactic learning models.…”
Section: Introductionmentioning
confidence: 99%
“…Location-based games can be adapted as "serious games"-interactive experiences created for purposes beyond pure entertainment. While Serious Location-based Games (SLGs) (Baalsrud Hauge et al, 2020) have already been developed as learning tools in areas such as digital heritage (Volkmar et al, 2018); environmental engineering (Söbke et al, 2019); interdisciplinary education (Pánek et al, 2017); exercise (Laato et al, 2020); urban policy (Leorke 2019); and the development of contemporary social skills (Fonseca et al, 2020), these experiences tend to rely on didactic learning models.…”
Section: Introductionmentioning
confidence: 99%