2000
DOI: 10.1080/088395100117142
|View full text |Cite
|
Sign up to set email alerts
|

Applying artificial intelligence to virtual reality: Intelligent virtual environments

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
71
0
4

Year Published

2002
2002
2016
2016

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 209 publications
(75 citation statements)
references
References 51 publications
0
71
0
4
Order By: Relevance
“…One approach to simplify the creation of virtual worlds is to semantically enrich virtual objects. This concept has proven to be efficient in creating Intelligent Virtual Environments (IVEs) [21]. But until now this idea has mostly been used to store additional knowledge about the graphical representation only.…”
Section: Software Architecturementioning
confidence: 99%
“…One approach to simplify the creation of virtual worlds is to semantically enrich virtual objects. This concept has proven to be efficient in creating Intelligent Virtual Environments (IVEs) [21]. But until now this idea has mostly been used to store additional knowledge about the graphical representation only.…”
Section: Software Architecturementioning
confidence: 99%
“…So, the virtual environment is no longer seen only as a set of objects represented in three dimensions, but also as a knowledge base (Informed VET). Informed VETs were introduced firstly by Aylett [3] which recommended the use of artificial intelligence techniques to represent explicitly knowledge in VET. After that, several models have been proposed, such as [4], which aims to include in the objects of the environment, knowledge necessary for their handling.…”
Section: IImentioning
confidence: 99%
“…One category of these environments with a huge development is related to Virtual Environments (VE), proposing more and more sophisticated and credible simulations of some "reality" for one or more user to be immersed into. Agent technologies have been also proposed for supporting interaction for humans in such environments [13]. VEs are not restricted to traditional virtual reality application domains such as art, entertainment or education, but there is a variety of other sophisticated opportunities for mixing physical, virtual, simulated, etc.…”
Section: Introductionmentioning
confidence: 99%