2011
DOI: 10.7763/ijiet.2011.v1.48
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Applying Situated Learning in a Virtual Reality System to Enhance Learning Motivation

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Cited by 28 publications
(18 citation statements)
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“…Despite the effectiveness of VR training on improving student motivation being well studied (Makransky et al, 2019), most articles considered the improvement of student motivation was mainly due to the gaming features of the VR content (Hu‐Au & Lee, 2018). Huang and Liaw (2011) explained that VR features and perceived usefulness variables were predictors for situated learning and motivation to learn, however not many articles considered the relationship between learning content and motivation for practical VR training. The current study indicated that the training content was important to enhance trainee motivation.…”
Section: Discussionmentioning
confidence: 99%
“…Despite the effectiveness of VR training on improving student motivation being well studied (Makransky et al, 2019), most articles considered the improvement of student motivation was mainly due to the gaming features of the VR content (Hu‐Au & Lee, 2018). Huang and Liaw (2011) explained that VR features and perceived usefulness variables were predictors for situated learning and motivation to learn, however not many articles considered the relationship between learning content and motivation for practical VR training. The current study indicated that the training content was important to enhance trainee motivation.…”
Section: Discussionmentioning
confidence: 99%
“…Interactive narrative theory provides a reference for the design of a story line in the multidisciplinary background of a VRITS [21]. Situated learning theory provides a theoretical basis for the construction of an immersive, realistic, social, and practical environment [22]. Human-computer interaction theory centers on the user's experience, which provides a theoretical basis for designing a user-friendly human-computer interaction interface [23].…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Such systems can deliver great advantages in chemistry education especially in the learning of spatial orientations of organic molecules. The immersive environment can foster increased motivation, engagement and interest in chemistry as a subject (Mei & Sheng, 2011), thereby increasing the interest of high school learners in STEM subjects. Leveraging VR with haptics for the teaching of chemistry can represent a novel approach to chemistry education; and a facilitating tool for tangible and multisensory instruction in a highly motivating learning environment.…”
Section: Introductionmentioning
confidence: 99%