2006
DOI: 10.1007/11736639_8
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Applying the Adaptive Learning Material Producing Strategy to Group Learning

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Cited by 10 publications
(7 citation statements)
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“…Ontologies also provide a meta-level of knowledge representation which permits connections between different knowledge domains. According to these studies, the authors consider the integration of conceptual models a factor that increases the learning through the use of educational systems.Numerous studies support the benefits of computer-supported collaborative learning (Jong et al ., 2006) in the educational process, advocating that students learn best from interacting with other group members. For this reason, the authors consider it is important to model, not only individual students, but also groups of students who work together in group learning tasks (collaborative works).Learning is a process that can be decomposed into episodes.…”
Section: Applying the Taxonomymentioning
confidence: 99%
“…Ontologies also provide a meta-level of knowledge representation which permits connections between different knowledge domains. According to these studies, the authors consider the integration of conceptual models a factor that increases the learning through the use of educational systems.Numerous studies support the benefits of computer-supported collaborative learning (Jong et al ., 2006) in the educational process, advocating that students learn best from interacting with other group members. For this reason, the authors consider it is important to model, not only individual students, but also groups of students who work together in group learning tasks (collaborative works).Learning is a process that can be decomposed into episodes.…”
Section: Applying the Taxonomymentioning
confidence: 99%
“…These pupils learn from interaction with other group members and by reaching consensus. Since group members depend on each other, they help one another and assume responsibility for common success or failure (Jong, 2006). And according to Vygostky (Mooney, 2000), if we use educational videogames with group activities the game acts as a "mediator" in the learning process: Educational content is hidden in the game and the main activity for the child is the action of playing.…”
Section: Cscl and Eductional Videogamesmentioning
confidence: 99%
“…It has an additional difficulty in the design process because new relations and premises in group tasks appear. So, we have defined a set of design guidelines [9] to do the design of educational video games with collaborative activities easier in order to favor collaborative processes between group members and to keep the many advantages that this type of learning has [3], [6]: Students learn to value another standpoints, enhance their levels of respect and tolerance, they learn to engage with partners and to share with other the responsibility of common success or failure.…”
Section: Introductionmentioning
confidence: 99%