2016
DOI: 10.1016/j.infsof.2016.01.009
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Applying thematic analysis to define an awareness interpretation for collaborative computer games

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Cited by 32 publications
(22 citation statements)
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“…This turns awareness information into a cornerstone of telerehabilitation systems, where awareness may lead to a suitable interaction. In order to guide the identification of such awareness requirements when developing cognitive and physical rehabilitation systems, an already existing awareness interpretation, namely, Gamespace Awareness [29], has been chosen as the foundation of our proposal. Such awareness interpretation was initially developed to deal with the awareness requirements of collaborative games.…”
Section: Discussionmentioning
confidence: 99%
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“…This turns awareness information into a cornerstone of telerehabilitation systems, where awareness may lead to a suitable interaction. In order to guide the identification of such awareness requirements when developing cognitive and physical rehabilitation systems, an already existing awareness interpretation, namely, Gamespace Awareness [29], has been chosen as the foundation of our proposal. Such awareness interpretation was initially developed to deal with the awareness requirements of collaborative games.…”
Section: Discussionmentioning
confidence: 99%
“…One of the main CSCW concepts is awareness that has been defined as "the up-to-the-moment understanding of another person's interaction within a shared workspace" [6]. In a previous work [29] the available awareness interpretations (collaboration awareness, situation awareness, workspace awareness, context awareness, social awareness, and so on) were analyzed concluding that it is not possible to cover all the features of modern complex collaborative systems by using just only one of them. To solve such problem a thematic analysis was conducted that led to the definition of Gamespace Awareness that integrates the existing proposals in order to guide in the specification of the awareness of one of the most complex collaborative systems: collaborative video-games.…”
Section: Related Workmentioning
confidence: 99%
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