2017
DOI: 10.3406/stice.2017.1728
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Apports d’une simulation narrative pour l’acquisition de compétences sociales

Abstract: Nicolas SZILAS, Jean DUMAS, Urs RICHLE, Nicolas HABONNEAU Apports d'une simulation narrative pour l'acquisition de compétences sociales,

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Cited by 1 publication
(3 citation statements)
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“…Both versions of the IN were written in French and based on the same story: the user plays the role of Frank, a 16-year-old teenager whose father Paul suffered a Traumatic Brain Injury and has problems with memory and behavior [10]. The IN shows the daily difficulties of Frank and his family.…”
Section: Methodsmentioning
confidence: 99%
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“…Both versions of the IN were written in French and based on the same story: the user plays the role of Frank, a 16-year-old teenager whose father Paul suffered a Traumatic Brain Injury and has problems with memory and behavior [10]. The IN shows the daily difficulties of Frank and his family.…”
Section: Methodsmentioning
confidence: 99%
“…Allison et al [19] found that players of DayZ considered the permanent death of their character as frustrating but also a necessary component to make the game enjoyable. In Nothing For Dinner some users identified frustration as a positive element of user experience [10]: By embodying the role of the protagonist the user can feel the frustration that comes from the inability to change the family situation despite effort in that sense, and from the difficulties of managing daily life with a person who suffered a Traumatic Brain Injury.…”
Section: Controlmentioning
confidence: 99%
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