2015
DOI: 10.1016/j.jet.2015.01.010
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Approachability with delayed information

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Cited by 3 publications
(1 citation statement)
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“…When some player (coalition) deviates from the cooperative trajectory in some stage, other players (coalitions) would use the trigger strategies from the next stage. But this does not include the case, in which the trigger strategies could be used after several stages, perhaps because the information is delayed or the players in one coalition need time to coordinate their actions (see [13][14][15][16]). While in a finite stage game, to construct Nash or strong Nash equilibria, we need more strict conditions, which is the case with perfect information (see [17]).…”
Section: Introductionmentioning
confidence: 99%
“…When some player (coalition) deviates from the cooperative trajectory in some stage, other players (coalitions) would use the trigger strategies from the next stage. But this does not include the case, in which the trigger strategies could be used after several stages, perhaps because the information is delayed or the players in one coalition need time to coordinate their actions (see [13][14][15][16]). While in a finite stage game, to construct Nash or strong Nash equilibria, we need more strict conditions, which is the case with perfect information (see [17]).…”
Section: Introductionmentioning
confidence: 99%