2020
DOI: 10.1121/10.0002115
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Approximate diffraction modeling for real-time sound propagation simulation

Abstract: Convincing simulation of diffraction around obstacles is critical in modeling sound propagation in virtual environments. Due to the computational complexity of large-scale wavefield simulations, ray-based models of diffraction are used in real-time interactive multimedia applications. Among popular diffraction models, the Biot-Tolstoy-Medwin (BTM) edge diffraction model is the most accurate, but it suffers from high computational complexity and hence is difficult to apply in real time. This paper introduces an… Show more

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Cited by 10 publications
(8 citation statements)
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“…The recent diffraction approach of Pisha et al [2020] reports performance that is comparable to ours. However, their approach was tested on low complexity scenes (≤ 1024 triangles), and uses a powerful GPU for ray tracing.…”
Section: Runtimesupporting
confidence: 77%
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“…The recent diffraction approach of Pisha et al [2020] reports performance that is comparable to ours. However, their approach was tested on low complexity scenes (≤ 1024 triangles), and uses a powerful GPU for ray tracing.…”
Section: Runtimesupporting
confidence: 77%
“…Since we use the UTD diffraction model to calculate diffraction path intensities, our approach has all of the limitations of UTD such as inaccuracy with small edges. However, other more-accurate diffraction models like BTM or [Pisha et al 2020] could be used in place of UTD to ameliorate some of these issues. Another limitation is that the diffraction graph traversal algorithm only finds a single path per edge, though this nevertheless produces plausible results.…”
Section: Discussionmentioning
confidence: 99%
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“…For acoustics simulation of in indoor and urban outdoor environments, geometrical acoustics (GA), assuming ray-like sound propagation, offer advantages with regard computational complexity [12]- [14] and have become a de-facto standard. Effects of diffraction can be included in GA by constructing sound ray propagation paths involving "bending" at edges [15] like building or room corners, or at the boundaries of smaller objects, like boards or plates [16]- [19].…”
Section: Introductionmentioning
confidence: 99%