“…Several branch and bound methods, more or less sophisticated, have been designed to solve the real-life problems quoted above (and even to enumerate all the optimal solutions) or to solve randomly generated instances with n up to 100 (see references above and for example Bermond and Kodratoff 1976;Burkov and Groppen 1972;Charon et al 1992bCharon et al , 1996bCharon et al , 1997aHudry 2001b, 2006;Christof and Reinelt 2001;Cook and Saipe 1976;de Cani 1972;Flueck and Korsh 1974;Grötschel et al 1984aGrötschel et al , 1984bGrötschel et al , 1985aGrötschel et al , 1985bGuénoche 1977Guénoche , 1986Guénoche , 1988Guénoche , 1995Guénoche , 1996Guénoche et al 1994;Hudry 1989Hudry , 1998Jünger 1985;Kaas 1981;Korte andOberhofer 1968, 1969;Lenstra Jr. 1973;Borchers 1996, 2000;Phillips 1967Phillips , 1969Reinelt 1985;Remage and Thompson 1966;Tüshaus 1983;Wessels 1981;Woirgard 1997;Younger 1963). For instance, Korte andOberhofer (1968, 1969) solved random tournaments (with the same probability for the two orientations of each arc) with 13 vertices.…”