Abstract:This paper describes a methodological proposal for the design and development of videogames, which can be used by students with skills in computer programming; although they do not have outstanding artistic abilities. For its elaboration, three comparative studies on videogame development methodologies were taken as a basis. The methodology developed was applied in an elective course in systems engineering at an institution of higher education, during four semester academic periods since 2016. A total of 87 st… Show more
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