2021
DOI: 10.1086/712387
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Archaeogaming

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Cited by 7 publications
(2 citation statements)
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“…Those digital reconstructions are easily accessible through the web and gaming platforms, therefore being able to reach a wide audience that values playing as a learning experience. The value of archaeogaming (Rassalle 2021) and storytelling techniques for engaging the user to learn about history and archaeology has been widely recognized by the scholarly community (Reinhard 2018) 15 and should be taken into consideration when building new scholarly digital projects.…”
Section: Digital Egyptomaniamentioning
confidence: 99%
“…Those digital reconstructions are easily accessible through the web and gaming platforms, therefore being able to reach a wide audience that values playing as a learning experience. The value of archaeogaming (Rassalle 2021) and storytelling techniques for engaging the user to learn about history and archaeology has been widely recognized by the scholarly community (Reinhard 2018) 15 and should be taken into consideration when building new scholarly digital projects.…”
Section: Digital Egyptomaniamentioning
confidence: 99%
“…As with other areas of contemporary archaeology, archaeogaming interrogates our definitions of artifact, assemblage, site, and "the past," and in practice, it has required reconsiderations of the methods and theoretical frameworks archaeologists commonly use. From its blogbased origins (Reinhard 2013), archaeogaming now has over a decade of established scholarship: extensive introductions to-and histories of-archaeogaming may be found in Rassalle (2021) and Politopoulos et alia (2023). Initially, archaeogaming was undertaken by gamer archaeologists who recognized that they were playing games in ways that were grounded in their archaeological training and knowledge.…”
mentioning
confidence: 99%