Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage 2001
DOI: 10.1145/584993.585015
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Archeoguide

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Cited by 181 publications
(15 citation statements)
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“…Seminal work in this field was reported by the Walkthrough project [6], which provided a digital visualisation of a specified location in a virtual building at a frame-rate of one frame every 3-5 s. With faster computers came graphics at interactive frame-rates and subsequently the immersive Cave Automatic Virtual Envirionments (CAVEs), where several users could share a virtual view of complex data [7]. Other augmented reality projects brought similar visualisations to a round table to facilitate cooperative discussions with stake holders [8], or to the outside to present past or future buildings on site [9][10][11].…”
Section: Related Workmentioning
confidence: 99%
“…Seminal work in this field was reported by the Walkthrough project [6], which provided a digital visualisation of a specified location in a virtual building at a frame-rate of one frame every 3-5 s. With faster computers came graphics at interactive frame-rates and subsequently the immersive Cave Automatic Virtual Envirionments (CAVEs), where several users could share a virtual view of complex data [7]. Other augmented reality projects brought similar visualisations to a round table to facilitate cooperative discussions with stake holders [8], or to the outside to present past or future buildings on site [9][10][11].…”
Section: Related Workmentioning
confidence: 99%
“…Podľa výsledkov výskumu si získal pozornosť najmä mladších návštevníkov, ktorí pozitívne hodnotili v prvom rade zábavnosť tejto formy. Starší návštevníci brali sprievodcu ako seriózny nástroj na vzdelávanie (Vlahakis, Karigiannis, Tsotros, Gounaris, 2001). Virtuálne lokácie a objekty sú teda prístupné prakticky kedykoľvek a vďaka IKT sieťam aj z ktoréhokoľvek miesta pripojeného ku globálnej sieti (Zhao, 2012).…”
Section: ý Hody N E V ý Hody a M O ž N é ú Ska L Ia P O U ž í Va Nunclassified
“…We include examples of virtual reality and augmented reality that can show the potential of interactions between users and information. We have identified several applications in the field of cultural heritage such as Architecture Walks, the NAI -Urban Augmented Reality, Augmented Reality Encyclopaedia (2006), the Archeoguide (Vlahakis, 2001). We also cover 3D printing technologies ( The survey in Latin America (Sperling, 2015) has revealed the use of digital fabrication in FabLabs to create historical building models, for example.…”
Section: The Topics Of the Postgraduate Digital Technology Disciplinementioning
confidence: 99%