2013
DOI: 10.1001/jamapediatrics.2013.2424
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Are Active Video Games Useful in Increasing Physical Activity and Addressing Obesity in Children?

Abstract: reached "moderate intensity" and another, only light intensity levels of energy expenditure, but both demonstrated greater energy expended than playing a sedentary video game. This study repeats the findings of many similar studies 2 and now reviews and meta-analyses 3 over the last few years demonstrating a short-term increase in energy expenditure. However, from a public health perspective, is this kind of AVG intervention really likely to produce population-level improvements in the established risks of ina… Show more

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Cited by 9 publications
(7 citation statements)
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“…37 This explanation is supported by a 2006 study of the metabolic and physiologic responses to standard video game play in 7-to 10-year-old boys. The findings of this study suggest that video game play as a substitute Clinical Pediatrics for regular physical activity may result in an increased risk of obesity.…”
Section: Discussionmentioning
confidence: 95%
See 1 more Smart Citation
“…37 This explanation is supported by a 2006 study of the metabolic and physiologic responses to standard video game play in 7-to 10-year-old boys. The findings of this study suggest that video game play as a substitute Clinical Pediatrics for regular physical activity may result in an increased risk of obesity.…”
Section: Discussionmentioning
confidence: 95%
“…A potential explanation for this is that children are compensating for the acute increase in energy expenditure from active video game play by increasing daily energy intake or decreasing physical activity in other areas. 37 This explanation is supported by a 2006 study of the metabolic and physiologic responses to standard video game play in 7- to 10-year-old boys. The findings of this study suggest that video game play as a substitute for regular physical activity may result in an increased risk of obesity.…”
Section: Discussionmentioning
confidence: 95%
“…Although baseline weight condition of participants was not characterized in all the 7 randomized controlled studies selected, no difference in pre–post intervention weight change between exergaming and no-intervention groups was detected. The authors hypothesized that this was due to compensating behaviors adopted by children involved in active video games, such as increasing daily energy intake or decreasing traditional physical activity, as previously reported [ 30 , 31 ]. This suggests that exergaming may play its beneficial role on body weight by replacing sedentary activities such as watching television rather than substituting real exercise.…”
Section: Discussionmentioning
confidence: 90%
“…The real effect of AVG might actually have been blunt. The question to know whether AVG interventions are able to influence positively the risks factors for obesity is still highly debated [13][14][15]. To avoid any misinterpretation, readers may have to consider that a significant part of the effective MVPA could have been underestimated and misclassified as LPA.…”
Section: Practical Implicationsmentioning
confidence: 99%