2022
DOI: 10.1109/lra.2021.3122107
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Arm-Wrist Haptic Sleeve for Drone Teleoperation

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Cited by 6 publications
(5 citation statements)
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“…For the shirt, we selected the clearly highest performing garment, which was from P2, while for the sleeve, we selected the design from P1. This sleeve design represents a common (line) design seen in literature [11,32,33], while having similar performance as other designs.…”
Section: Physical Validationmentioning
confidence: 86%
See 1 more Smart Citation
“…For the shirt, we selected the clearly highest performing garment, which was from P2, while for the sleeve, we selected the design from P1. This sleeve design represents a common (line) design seen in literature [11,32,33], while having similar performance as other designs.…”
Section: Physical Validationmentioning
confidence: 86%
“…More recently, several wearable body kinesthetic feedback systems have been developed, mostly based on electromagnetic motors [9,39] with rods [5,37] or cables [4,13] transmission, and based on pneumatic actuators [11,15] which are soft and more comfortable at the detriment of a bulkier equipment (pumps, compressors, valves). An alternative way to provide body kinesthetic feedback are passive blocking mechanisms like vacuum jamming [10] (still requiring pumps) and ES clutches [12,17,33,34]. In particular, ES clutches offer the advantages of being ultra-thin, light, and soft enabling the design of compliant kinesthetic garment designs.…”
Section: Related Workmentioning
confidence: 99%
“…Kinesthetic feedback garments based on ESclutches, like haptic gloves [21,22] and sleeves, [34,40] highlight ESclutch integration challenges. How to scale, place, guide, attach, and connect ESclutches on soft and curved garments?…”
Section: Challenges Of Esclutchesmentioning
confidence: 99%
“…Gestural interaction is also a common input modality achieved via sensing the user’s body input, to control external devices or events (see Figure 9C ), such as drones ( La Delfa et al, 2020 ), video games ( Tang et al, 2011 ), in-vehicle controls ( Young et al, 2020 ), multimedia ( Vo et al, 2014 ) among others. Some of these wearable devices can even provide haptic feedback on the skin as outcome confirmation ( Prattichizzo et al, 2013 ; Ramachandran et al, 2021 ). Indeed, gestural input has been shown to provide a SoA even though it does not have the typical characteristics of physical interaction (e.g., pressing a button) ( Cornelio et al, 2017 ).…”
Section: Our Approachmentioning
confidence: 99%