2022
DOI: 10.1080/02614367.2022.2153904
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Armchair travel through video games: stories from elsewheres and elsewhens

Abstract: COVID-19 has caused stress, negative emotions, and a reduction in physical and social activity due to the lockdown measures that were necessary for public health. During this period, many had to negotiate professional and familial responsibilities and were challenged to carve out time for leisure indoors. Using autoethnography as a method of inquiry, this research explores 'armchair travel' through video games as a leisure activity. Therefore, the article discusses memories and feelings of escaping the confine… Show more

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