2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00816
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ARShadowGAN: Shadow Generative Adversarial Network for Augmented Reality in Single Light Scenes

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Cited by 107 publications
(77 citation statements)
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“…In addition, generative adversarial networks are useful tools to directly create artificial content. They also can add missing shadows to marked virtual shadowless objects in real scene images (Liu et al, 2020) and output a complete AR scene image. AR content can also be created with image-based lighting (IBL) renderers, which utilise environment textures containing the illumination details of a scene.…”
Section: State Of the Artmentioning
confidence: 99%
“…In addition, generative adversarial networks are useful tools to directly create artificial content. They also can add missing shadows to marked virtual shadowless objects in real scene images (Liu et al, 2020) and output a complete AR scene image. AR content can also be created with image-based lighting (IBL) renderers, which utilise environment textures containing the illumination details of a scene.…”
Section: State Of the Artmentioning
confidence: 99%
“…Generative Adversarial Networks (GANs) were developed by reference [33] and gained popularity due to their applicability in a variety of fields. Applications include augmented reality, data generation and data augmentation [34][35][36]. A comprehensive review of research towards GANs from recent years can be found in reference [37].…”
Section: Generative Adversarial Networkmentioning
confidence: 99%
“…Image composition targets at copying a foreground object from one image and pasting it on another background image to produce a composite image. In recent years, image composition has drawn increasing attention from a wide range of applications in the fields of medical science, education, and entertainment [1,46,23]. Some deep learning methods [20,3,30,2] have been developed to improve the realism of composite image in terms of color consistency, relative scaling, spatial layout, occlusion, and viewpoint transformation.…”
Section: Introductionmentioning
confidence: 99%