2011
DOI: 10.4995/var.2011.4544
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Art and Science in the Age of Digital Reproduction: From Mimetic Representation to Interactive Virtual Reality

Abstract: <p>This paper places the digital humanities generally and virtual archaeology in particular into the larger context of the evolution of the arts and sciences from antiquity through the Middle Ages and Renaissance to the present, postmodern period.The argument is made that the basis of virtual reality representations of cultural objects is not primarily mimetic but interactive and that in this sense virtual archaeology reflects larger trends in contemporary science and the arts.</p>

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Cited by 13 publications
(7 citation statements)
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References 15 publications
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“…To continue with demonstrating the variety of approaches, we can see that Schmidt (2011) sees the importance of using technology to create new objects for humanistic interrogation. Frischer (2011) affirms this, and identifies the humanities' basic tasks as preserving, reconstructing, transmitting, and interpreting the human record.…”
Section: Beyond Attention To Text: Some Shared Epistemological Characteristics Of Information Science and The Digital Humanitiesmentioning
confidence: 73%
“…To continue with demonstrating the variety of approaches, we can see that Schmidt (2011) sees the importance of using technology to create new objects for humanistic interrogation. Frischer (2011) affirms this, and identifies the humanities' basic tasks as preserving, reconstructing, transmitting, and interpreting the human record.…”
Section: Beyond Attention To Text: Some Shared Epistemological Characteristics Of Information Science and The Digital Humanitiesmentioning
confidence: 73%
“…In contrast to the criticism, we did find that digital humanists express a desire to situate their methods in the context of humanist theories such as cultural criticism, feminist inquiry, and post‐Colonial critique—but we also found an important shift in these goals. In her attempt to define DH, for example, Borgman () cites Frischer () and the Digital Humanities Manifesto 2.0 to summarize her own definition: “The digital humanities is a new set of practices, using new sets of technologies, to address research problems of the discipline.” In contrast to this notion, none of our study's participants see their work this way. “Rather than take a pre‐existing computational technique and apply it to a new data subtext or the reverse (here's something that we already know but can we prove it with this new set),” one participant clarifies, “we are trying to do both at once.” Another participant adds, “I believe very strongly, I hope you can tell, the idea shouldn't just be about taking some tool and adapting for use.”…”
Section: Discussionmentioning
confidence: 99%
“…5, No. 1, Publication date: June 2021 particular been presented as unprecedented innovations [Frischer 2011;Favro 2006]. To be sure, the first phase of the digital revolution in architecture entailed the remediation of representational technologies grounded in one-point perspective renderings that illusionistically transformed a twodimensional field into a three-dimensional one [Carpo 2011;Carpo and Lemerle 2013].…”
Section: Introductionmentioning
confidence: 99%