2008
DOI: 10.1386/padm.4.2_3.137_1
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Art and the avatar: the kritical works in SL project

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Cited by 10 publications
(4 citation statements)
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“…Early innovators in the field of creative expression in virtual worlds had already provided the intellectual impetus for the development of a range of artistic practices that were previously 'impossible' in 'real life' (Moser & MacLeod 1996). This has led, for example, to Doyle's 'Kritical Works in SL' Project (Doyle 2008) in which she argues that the Second Life space itself is performative for both the artist and for the audience. There are drawbacks -the medium is not yet available for universal desktop use but it is available in a client form (that has to be downloaded).…”
Section: Virtual Worlds and Art And Design Educationmentioning
confidence: 99%
“…Early innovators in the field of creative expression in virtual worlds had already provided the intellectual impetus for the development of a range of artistic practices that were previously 'impossible' in 'real life' (Moser & MacLeod 1996). This has led, for example, to Doyle's 'Kritical Works in SL' Project (Doyle 2008) in which she argues that the Second Life space itself is performative for both the artist and for the audience. There are drawbacks -the medium is not yet available for universal desktop use but it is available in a client form (that has to be downloaded).…”
Section: Virtual Worlds and Art And Design Educationmentioning
confidence: 99%
“…We called these islands Inter-Life Island 1 (ILI-1), where young people aged 18+ could work on school–university and within-university transitions, and Inter-Life Island 2 (ILI-2), where young people under the age of 18 (13–17+) could work on creative activities and skills development linked to the challenges of real-world transitions (Lally and Sclater, 2012: 481). Virtual worlds, such as Second Life ™ , in which these two islands were constructed, offer many possibilities for creative expression through engagement in creative practices (Doyle, 2008). Therefore, we conceived the Inter-Life islands as a ‘virtual youth centre’ – an integrated intercultural context (Lally and Sclater, 2012: 483) – within a creative, contemporary virtual world, in which young people could set their own agendas within the ethical parameters of the project and in discussion with the research team (Lally and Sclater, 2013: 330), and participate in authentic learning opportunities (Devlin et al, 2015: 405).…”
Section: A Tel Interdisciplinary Project – Inter-lifementioning
confidence: 99%
“…Virtual worlds such as Second Life offer many possibilities for creative approaches to learning, the development of creative practice and emotional literacy (Doyle, 2008; Gaimster, 2008). Early innovators in the field of creative expression in virtual worlds (Moser & MacLeod, 1996) provided the intellectual basis and impetus for the development of a range of artistic practices that were previously ‘impossible’ in ‘real life’.…”
Section: Creative Practices In Virtual Worldsmentioning
confidence: 99%
“…There is now a burgeoning range of artistic activity (Doyle, 2010; Magruder, 2011) occurring in these virtual spaces, including music and other performance arts, experimental work on sound and immersive experience, and installations that metamorphose as the participants’ avatars move through them. For example, Doyle's ‘Kritical Works in SL’ project (Doyle, 2008) argues that the Second Life space itself is performative for both the artist and for the audience. Using Kriti Island, a research island she created for the University of Wolverhampton on the Second Life grid, Doyle interrogates the art works, Ping Space, Remembrance and Remains, and the Autonomical Grid produced by the virtual artists Angrybeth Shortbread, Chingaling Bling and Kisa Naumova.…”
Section: Creative Practices In Virtual Worldsmentioning
confidence: 99%