2021
DOI: 10.1016/j.aip.2021.101823
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Art making and virtual reality: A comparison study of physiological and psychological outcomes

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Cited by 18 publications
(10 citation statements)
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References 56 publications
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“…Two small sample pilot studies using Tilt Brush found that 20 min VR art-marking resulted in positive emotions (Kaimal et al 2020a, b), and 2 × 1 h VR artmaking (with and without an airborne fragrance) showed a reduction in stress (Kaimal et al 2020a, b). A study comparing 15 min of 3D VR Tilt Brush to 2D art making found a reduction in measures of HR, negative affect, state anxiety and trait anxiety, but reports its limitation in omitting measures of presence or flow (Richesin et al 2021). Hence, this study aimed to explore how creative mediums provided by VR can be potentially employed for anxiolytic purposes.…”
Section: Vr and Artmentioning
confidence: 99%
“…Two small sample pilot studies using Tilt Brush found that 20 min VR art-marking resulted in positive emotions (Kaimal et al 2020a, b), and 2 × 1 h VR artmaking (with and without an airborne fragrance) showed a reduction in stress (Kaimal et al 2020a, b). A study comparing 15 min of 3D VR Tilt Brush to 2D art making found a reduction in measures of HR, negative affect, state anxiety and trait anxiety, but reports its limitation in omitting measures of presence or flow (Richesin et al 2021). Hence, this study aimed to explore how creative mediums provided by VR can be potentially employed for anxiolytic purposes.…”
Section: Vr and Artmentioning
confidence: 99%
“…At present, the society is full of various Internet activities, such as video games, short videos, and online social networking, which constantly squeeze people's less affluent leisure time. People generally hope to release the pressure in video games, experience all kinds of new things in short videos, and use online social instead of offline meeting [1]. The current situation of almost not taking part in any physical exercise, coupled with unreasonable diet structure, hypertension, hyperlipidemia, obesity, low vision, low cardiopulmonary function, and other diseases, gradually appears to have younger status in some overnourished people [2].…”
Section: Introductionmentioning
confidence: 99%
“…As no hard-and-fast rules for artmaking exist, VR artmaking is often viewed as an activity for relaxation and recuperation with no substantial impact on the physical world and free from the fear of failure or committing mistakes (Li and Shen 2022). A study that focused on the physiological measures of VR users during artmaking in a 3D virtual space, found a reduction in anxiety and negative affect (Richesin et al, 2021). Also, the same study suggests that the aspect of having an end goal during a VR simulation, such as completing an artwork, plays an important role when aiming for specific wellbeing related outcomes.…”
Section: Ludicity and Motivationmentioning
confidence: 99%
“…VR also poses an opportunity for studying the impact of artmaking on the Autonomic Nervous System (ANS) from a theoretical standpoint that derives from pieces of research focusing on artmaking and anxiety disorders (Sandmire et al, 2012;Sandmire et al, 2016). It is already known that artmaking practices help in reducing stress and anxiety, but VR technology could elevate our understanding of artmaking even further, thanks to the facilitation of data management and the ecological validity offered by VR interventions (Richesin et al, 2021).…”
Section: Future Directionsmentioning
confidence: 99%