2016
DOI: 10.1007/978-3-319-32718-1_2
|View full text |Cite
|
Sign up to set email alerts
|

Artifact-Centric Activity Theory—A Framework for the Analysis of the Design and Use of Virtual Manipulatives

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
19
0
6

Year Published

2016
2016
2024
2024

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 20 publications
(25 citation statements)
references
References 9 publications
0
19
0
6
Order By: Relevance
“…For example, a child who struggles to complete a task may proactively choose a task that requires a different combination of mathematical attributes. However, few apps offer extensive user control over individual app attributes [18].…”
Section: Attribute Modificationmentioning
confidence: 99%
See 3 more Smart Citations
“…For example, a child who struggles to complete a task may proactively choose a task that requires a different combination of mathematical attributes. However, few apps offer extensive user control over individual app attributes [18].…”
Section: Attribute Modificationmentioning
confidence: 99%
“…Some designers attempt to create research-based, developmentally appropriate technology tools [6,18,26], which implies efforts to align artifact attributes with potential subject attributes. These efforts can also involve the upper right triangle of ACAT, artifact-object-rules, which accounts for the influence of the "rules" of mathematics education and technology design [18], in relation to the subject. In particular, developers can purposefully include developmentally appropriate, flexible attributes that support independent learning, as the artifact-centric activity does not always occur with experts present.…”
Section: Designmentioning
confidence: 99%
See 2 more Smart Citations
“…These mathematical practices involve an array of interrelated mathematical constructs (e.g., finger gnosis: representing a quantity with one's fingers), but the focus of this study is on the relatively general categories as delineated. Although research on children's interactions with technology to learn mathematics is growing, research specifically investigating young children's learning related to foundational elements of number sense and arithmetic while using touchscreen virtual manipulatives is in its infancy (e.g., Holgersson et al, 2016;Ladel & Kortenkamp, 2016). Given the plethora of technologies and their increasing popularity in the mathematics classroom (e.g., Calder, 2015), more research is required to explore this complex field.…”
Section: Introductionmentioning
confidence: 99%