2018
DOI: 10.1109/access.2018.2855970
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Artificial Intelligence and Virtual Worlds – Toward Human-Level AI Agents

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Cited by 61 publications
(29 citation statements)
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“…While the idea of BioVRs may seem allusive, attempts to merge the fields of VR, artificial life, and AI have been around for decades [55], with more recent efforts emerging from the astonishing 'boost' in computer power of our generation [60,61]. To our knowledge, concepts similar to the one of BioVR, as presented in this paper, have never been tested and thus remain subject of future developments in the field of statistics and computational biology.…”
Section: Biovr Conceptmentioning
confidence: 99%
“…While the idea of BioVRs may seem allusive, attempts to merge the fields of VR, artificial life, and AI have been around for decades [55], with more recent efforts emerging from the astonishing 'boost' in computer power of our generation [60,61]. To our knowledge, concepts similar to the one of BioVR, as presented in this paper, have never been tested and thus remain subject of future developments in the field of statistics and computational biology.…”
Section: Biovr Conceptmentioning
confidence: 99%
“…For example, Alexa, the virtual assistant developed by Amazon, is capable of interacting via voice, streaming podcasts, playing back music, making to-do lists, setting alarms, and providing real-time information, such as news, weather, traffic, and sports information. Such speech recognition technology allows AI administrative assistants to coordinate and arrange meetings between team members and external parties, contributing to more efficient accounting practices [48,49].…”
Section: ) Speech Recognitionmentioning
confidence: 99%
“…Outside of games, AI can simulate virtual human, virtual nonhuman, crowds, and other representations in virtual environments for scientific simulation or other nongaming purposes [43]. Human-level AI agents are important ingredients in social virtual worlds with autonomous functions (e.g., navigation guidance) [44]. An artificial life environment can be created through individual or group learning to generate virtual creatures (e.g., dolphins) with autonomous behaviors to gain more knowledge on nature life [45].…”
Section: Intelligencementioning
confidence: 99%