2014
DOI: 10.1007/978-3-319-14364-4_74
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Artificial Intelligence Gaming Assistant for Google Glass

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“…There are also studies (Bravo, Paliyawan, Harada, & Thawonmas, 2017;Huang, Chang, Chen, & Chen, 2014;Lv & Li, 2015) that use the body-motion preference systems such as eye-tracking, kinect and VR headsets. In two studies (Bogdan, Yurchenko, Bailo, Rameau, Yoo, & Kweon, 2017;Bouloutian & Kim, 2014) the SPDAs are integrated to wearable technologies. This finding indicate that the SPDAs are in development process as epiphytic systems and can be used as human body-integrated devices.…”
Section: Game-related Findingsmentioning
confidence: 99%
“…There are also studies (Bravo, Paliyawan, Harada, & Thawonmas, 2017;Huang, Chang, Chen, & Chen, 2014;Lv & Li, 2015) that use the body-motion preference systems such as eye-tracking, kinect and VR headsets. In two studies (Bogdan, Yurchenko, Bailo, Rameau, Yoo, & Kweon, 2017;Bouloutian & Kim, 2014) the SPDAs are integrated to wearable technologies. This finding indicate that the SPDAs are in development process as epiphytic systems and can be used as human body-integrated devices.…”
Section: Game-related Findingsmentioning
confidence: 99%