<p><i>The article
contains theoretical grounds and experimental verification of using academic
role-playing games at classes of Foreign Language in order to form soft skills
of students, majoring in non-philological subjects. The purpose of the article
is to analyze the effectiveness of using this form of work at university
classes for the formation of soft skills of students and to monitor the
correlation between these skills.</i></p>
<p><i>The
methodological basis of the study was the communicative and competence-based
approaches in teaching foreign languages. Research methods include questioning,
observation, expert assessment and testing. The obtained data were subjected to
statistical analysis using Kolmogorov-Smirnov’s test, Pearson’s χ² test and
Spearman’s rank correlation coefficient.</i></p>
<p><i>Academic
role-playing games have shown their effectiveness as a means of forming soft
skills of students, majoring in non-philological subjects, in case of following
such fundamental principles as: using the language as an integral system but
not as a set of grammatical and lexical phenomena; using language as a means of
communication, and, consequently, a teacher`s making educational materials and
tasks, focused on the content of communication, but not on the formal
characteristics; creating practice-oriented situations in the classroom that
train social skills, but not just subject knowledge and skills. The article
presents a description of training materials, tasks, methods and forms of work
for the formation of students’ soft skills.</i></p>