2021
DOI: 10.1016/j.chb.2021.106707
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Assessing implicit computational thinking in Zoombinis puzzle gameplay

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Cited by 51 publications
(26 citation statements)
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“…Basu et al, 2018; Wu et al, 2019) and (b) developing general rules for entities/processes rooted in the discovered patterns (e.g. Rowe et al, 2021). Although the generalisation approach tended to focus on creating general rules from concrete observations (Barr & Stephenson, 2011), the core purpose converges to simplification, which was also the case for decomposition.…”
Section: Resultsmentioning
confidence: 99%
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“…Basu et al, 2018; Wu et al, 2019) and (b) developing general rules for entities/processes rooted in the discovered patterns (e.g. Rowe et al, 2021). Although the generalisation approach tended to focus on creating general rules from concrete observations (Barr & Stephenson, 2011), the core purpose converges to simplification, which was also the case for decomposition.…”
Section: Resultsmentioning
confidence: 99%
“…Similarly, the binary variable written indicated whether meaning of abstraction was clearly stated in a given article (whether referenced from another work or devised by the authors). To illustrate the coding scheme – in a study that detailed the development of CT in a puzzle game, Rowe et al (2021) defined abstraction as ‘the ability to make generalizations from observed patterns and making general rules or classifications about objects, tasks, or information’ ( p . 4).…”
Section: Methodsmentioning
confidence: 99%
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“…Denden et al have suggested that the learners personalities can be identified based on their actions and choices in the games and examine such indicators as earned during the game score and places that the learner visited while exploring the game environment [32]. Rowe et al in [33] have used the gameplay log data to measure students implicit computational thinking practices. In our previous work, we have investigated factors that can impact game's outcomes: time spent on the game session, number of actions made during the game session, and some characteristics of repeated sessions [34].…”
Section: Assessing Serious Games For Learningmentioning
confidence: 99%
“…Além disso, o PC tem um importante papel nos estudos que utilizam disciplinas diretamente ligadas a área de Science, Technology, Engineering and Mathematics (STEM) no ensino básico [Mecca et al 2021, Rowe et al 2021, mas que também poderia ser usado em outras áreas do conhecimento.…”
Section: Introductionunclassified