Health professionals have used 3D user interfaces as support tools for the elderly rehabilitation, o ering fun and bene cial resources for the practice of physical and cognitive activities to them. In this context, it is necessary to establish mechanisms to evaluate the usability of these interfaces, in order to achieve a balance between functionality, ease of use and sense of well-being. This paper aims to report a pilot usability study for a virtual reality game developed speci cally for the elderly, as a means to identify the needs of this public regarding 3D user interface evaluation. An initial methodology was tested exploring two points of view in the game -rstand third-person, showing good results for seniors. However, the need to include training periods was noted, and an evaluation with a heterogeneous group of seniors to consolidate and optimize the proposed approach, as well as readjust the instruments used.