2016
DOI: 10.1080/09638288.2016.1226432
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Assessing subacute mild traumatic brain injury with a portable virtual reality balance device

Abstract: The new VR-based device is a valid measure for detecting balance impairment following mTBI and can potentially replace more expensive and cumbersome equipment. Assessments that test visual-vestibular processing, such as VETS, increase sensitivity to mTBI-related balance deficits, which can be used to guide rehabilitation. Implications for rehabilitation Emerging technology using virtual reality can be economically integrated into the clinical setting for easy testing of postural control in neurologically impai… Show more

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Cited by 31 publications
(36 citation statements)
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“…Leveraging the wide availability of COTS hardware to develop objective clinical assessments and rehabilitative strategies has motivated research into not just smartphones. The Nintendo Wii Balance Board [ 54 - 57 ] and Microsoft Kinect [ 58 - 60 ] are also being used in physical medicine. Indeed, there are now several FDA-cleared Kinect applications suitable for use in the clinic or at home that provide exercise guidance and remotely accessible patient performance metrics [ 61 , 62 ].…”
Section: Discussionmentioning
confidence: 99%
“…Leveraging the wide availability of COTS hardware to develop objective clinical assessments and rehabilitative strategies has motivated research into not just smartphones. The Nintendo Wii Balance Board [ 54 - 57 ] and Microsoft Kinect [ 58 - 60 ] are also being used in physical medicine. Indeed, there are now several FDA-cleared Kinect applications suitable for use in the clinic or at home that provide exercise guidance and remotely accessible patient performance metrics [ 61 , 62 ].…”
Section: Discussionmentioning
confidence: 99%
“…Many diagnostic tests have been shown to reliably detect deficits in postural control in a concussed population [14,25,29]. Common tests include the Balance Error Scoring System (BESS) and the Sensory Organization Test (SOT) [6], while others include advanced technology such as the use of virtual reality [32,33,35,36]. Objective outcome measures with high sensitivity and specificity often require costly instruments such as high-resolution cameras and force plates that are not readily available on the sideline.…”
Section: Introductionmentioning
confidence: 99%
“…Traditional vestibular rehabilitation is commonly applied for athletes with concussions to reduce returnto-play time [17,20], but no studies applied this technique in combination with virtual reality in this population. There is limited research regarding virtual reality in vestibular rehabilitation [19,[20][21][22][23]. Studies presented that rugby and snowboarding athletes had their sensorimotor skills, and dynamic posture improved using vestibular exercises combined with virtual reality technology [13,14], but any study evaluate this tool to recover balance after a concussion.…”
Section: Discussionmentioning
confidence: 99%