2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) 2022
DOI: 10.1109/segah54908.2022.9978560
|View full text |Cite
|
Sign up to set email alerts
|

Assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(3 citation statements)
references
References 12 publications
0
3
0
Order By: Relevance
“…Garcia introduced a VR tool to assess the risk of falls in the elderly. The author implemented the Choice Stepping Reaction Time task (CSRT) and used an HTC Vive headset (VR headset), suggesting that the highly immersive VR tool can concentrate more on cognitive and motor tasks instead of the technology being used [51]. Similarly, an Oculus Rift headset was used in another study to assess dynamic balance through head mobility.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Garcia introduced a VR tool to assess the risk of falls in the elderly. The author implemented the Choice Stepping Reaction Time task (CSRT) and used an HTC Vive headset (VR headset), suggesting that the highly immersive VR tool can concentrate more on cognitive and motor tasks instead of the technology being used [51]. Similarly, an Oculus Rift headset was used in another study to assess dynamic balance through head mobility.…”
Section: Related Workmentioning
confidence: 99%
“…However, no significant differences were found in the postural sway parameters [52]. Another study used non-immersive VR and treadmill training to improve cognition and body movements and identified fewer incidents of falls when compared to treadmill training without VR [51]. Some studies showed the efficiency of novel tech-based intervention programs in improving balance [52,53] and locomotion for older adults [51,54].…”
Section: Related Workmentioning
confidence: 99%
“…In old age, numerous physiological and psychological changes occur within individuals. Accordingly, the requirements for VR applications or VR systems may vary within the target group of older adults [55]. Defining older adults by age could assist in refining the criteria, while also considering the stereotypical characteristics associated with each age group.…”
Section: Renderxmentioning
confidence: 99%