E-learning is the use of digital technologies to increase classroom engagement such as, the Internet, interactive multimedia, and other means. This study aimed to measure the effectiveness of a digital knowledge platform (generator) based on the educational and technical standards which allow Omani teachers, interested persons and other stakeholders to design and produce e-learning objects by their own without the need to have high educational and technical skills. It only requires the teacher to add the educational content, including the activities, evaluations, and auxiliary media to that generator in light of a specific mechanism, so that at the end and within a very limited time and without any effort that may represent a burden on teachers, they will eventually obtain a stand-alone learning object, this object will be automatically uploaded to the platform and will be available to all registered users in the generator, and the teachers can re-use this object for any other purposes and in any other educational context. To examine the platform, a questionnaire was distributed to a group of 100 Omani teachers to assess the ease of use, accessibility, and efficacy from their point of view. The questionnaire consisted of seventeen statements that reflected the study's objectives. In terms of simplicity of use, accessibility, and efficacy, it was found that most teachers (88%) agreed about the easiness and usefulness of the generator. This indicates that instructors are in desperate need of and ready to utilize the proposed generator to enhance the learning process.