2019
DOI: 10.1007/978-1-4939-9482-3_15
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Assessment and Rehabilitation after Traumatic Brain Injury Using Virtual Reality: A Systematic Review and Discussion Concerning Human-Computer Interactions

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Cited by 5 publications
(3 citation statements)
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“…Thus, VR provides a sense of subjective presence and offers an ecologically valid approach to the evaluation and retraining skills in everyday settings (Jansari et al, 2014). Emerging research on VR methods for assessment and re/habilitation of individuals with ABI has yielded promising preliminary findings, despite limitations in study methodology (Banville et al, 2019).…”
Section: Telehealth and Emerging Technologiesmentioning
confidence: 99%
“…Thus, VR provides a sense of subjective presence and offers an ecologically valid approach to the evaluation and retraining skills in everyday settings (Jansari et al, 2014). Emerging research on VR methods for assessment and re/habilitation of individuals with ABI has yielded promising preliminary findings, despite limitations in study methodology (Banville et al, 2019).…”
Section: Telehealth and Emerging Technologiesmentioning
confidence: 99%
“…Second, the utilisation of VR technology allows for the measurement of ecological navigation behaviour and real-time interactions within complex virtual environments, including for individuals with physical limitations [19]. Spatial navigation metrics that are typically drawn from VR environments include: accuracy in navigating the virtual environment, time taken to complete the navigation task (also referred to as latency), and distance travelled within the virtual environment [20]. Distance and duration metrics on wayfinding tasks have been used in clinical settings to measure error whereby, these metrics efficiently characterise participant's profiles: slow/fast and short/long distance travelled [20].…”
Section: Introductionmentioning
confidence: 99%
“…When drawing conclusions, it is important to consider the variable nature of deficits associated with these pathologies and the impact thereof on navigation ability. As noted by Banville and colleagues, manipulating a device for VR interaction and understanding the rules that are necessary to correctly navigate within the virtual environment places an additional demand on cognitive processes such as memory, attention and planning [20]. There is, however, no evidence pertaining to the impact these lasting clinical difficulties may have on spatial navigation abilities in individuals who have suffered a TBI.…”
Section: Introductionmentioning
confidence: 99%