2019
DOI: 10.1186/s12938-019-0731-5
|View full text |Cite
|
Sign up to set email alerts
|

Assessment of eye fatigue caused by head-mounted displays using eye-tracking

Abstract: BackgroundHead-mounted displays (HMDs) and virtual reality (VR) have been frequently used in recent years, and a user’s experience and computation efficiency could be assessed by mounting eye-trackers. However, in addition to visually induced motion sickness (VIMS), eye fatigue has increasingly emerged during and after the viewing experience, highlighting the necessity of quantitatively assessment of the detrimental effects. As no measurement method for the eye fatigue caused by HMDs has been widely accepted, … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
35
2

Year Published

2020
2020
2024
2024

Publication Types

Select...
10

Relationship

0
10

Authors

Journals

citations
Cited by 50 publications
(37 citation statements)
references
References 45 publications
0
35
2
Order By: Relevance
“…Duan et al [18] conducted an experiment to assess VIMS of immersive videos of real scenes by controlling visual oscillations. Wang et al [19] compared the VIMS and eye fatigue caused by HMDs using Simulator Sickness Questionnaire (SSQ) scores and eyetracking methods respectively. By analysis of the parameters in the eye tracker, new assessment models were proposed to assess eye fatigue of HMDs.…”
Section: Introductionmentioning
confidence: 99%
“…Duan et al [18] conducted an experiment to assess VIMS of immersive videos of real scenes by controlling visual oscillations. Wang et al [19] compared the VIMS and eye fatigue caused by HMDs using Simulator Sickness Questionnaire (SSQ) scores and eyetracking methods respectively. By analysis of the parameters in the eye tracker, new assessment models were proposed to assess eye fatigue of HMDs.…”
Section: Introductionmentioning
confidence: 99%
“…The current methods still require wearing devices, such as a head-mounted display (HMD) and smart glasses, which pose challenges in hygiene management and long-term use. Several reports have also reported eye fatigue and sickness when using HMD and AR smart glasses [10][11][12][13][14][15][16][17][18].…”
Section: Introductionmentioning
confidence: 99%
“…We used IR cameras integrated into the VR headset, called an eye tracker. As various functions using an eye-tracking technique have been studied [18], [19], [33], [34], the eye tracker is becoming one of the major key features needed for future HMDs either to monitor the physical and mental states of the user or to provide more realistic virtual images [35]. We expect that this study will be one of the key functions of eye-tracking techniques.…”
Section: Introductionmentioning
confidence: 99%