Proceedings of the 21st International Academic Mindtrek Conference 2017
DOI: 10.1145/3131085.3131126
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Assisting immersive virtual reality development with user experience design approach

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Cited by 15 publications
(14 citation statements)
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“…This includes the application of ergonomic principles and human-centered design that maximizes accessibility and involves users and other stakeholders in an iterative development process [35,36]. Concerning virtual worlds, standard UX heuristics remain crucial [37], although some VR-specific components such as sense of control and multimodal interaction warrant additional consideration, as they have been shown to affect UX [38,39] and may be especially important in potential future multiuser scenarios and in users with neurological disorders [40].…”
Section: User Feasibilitymentioning
confidence: 99%
“…This includes the application of ergonomic principles and human-centered design that maximizes accessibility and involves users and other stakeholders in an iterative development process [35,36]. Concerning virtual worlds, standard UX heuristics remain crucial [37], although some VR-specific components such as sense of control and multimodal interaction warrant additional consideration, as they have been shown to affect UX [38,39] and may be especially important in potential future multiuser scenarios and in users with neurological disorders [40].…”
Section: User Feasibilitymentioning
confidence: 99%
“…Although the previous study (Kauhanen et al 2017) and the current study are not directly comparable because of differences in the questionnaires, there appear to be many improvements with the addition of the storytelling elements and other added features. In the previous study, 58/ 288 (20%) comments described feeling disoriented while in the virtual environment.…”
Section: Think-aloud Comments and Post-test Interview Resultsmentioning
confidence: 64%
“…We created an interactive omnidirectional (360) video prototype as part of a project examining the user experience of immersive technologies and their application in journalistic contexts (Kauhanen et al 2017). The aim of the application was to utilize aspects of immersive journalism with respect to a piece of cultural heritage.…”
Section: Hugo Simberg Vr: a Virtual Experience Of Cultural Journalismmentioning
confidence: 99%
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