“… 15 , 35 Six included some description of gaming in the main text. 10 , 15 , 39 , 46 , 47 , 50 These articles referred to e-sports (two articles), 34 , 39 multiplayer online games (one article), 15 AR games (one article), 15 video and/or computer games (five articles), 10 , 15 , 34 , 46 , 50 freemium games (one article), 10 and games that involved microtransactions (one article). 10 One article mentioned that it excluded studies that are exclusively on offline gaming.…”