2019
DOI: 10.1155/2019/1464858
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Associations between Problematic Gambling, Gaming, and Internet Use: A Cross-Sectional Population Survey

Abstract: Background While pathological gambling, or gambling disorder, is an established diagnosis, a link to other potential behavioural addictions has been suggested. The present study aimed to investigate whether signs of problem gaming and problematic internet use are related to problem gambling in the general population, while including other potential risk factors. Methods A cross-sectional study design, using an electronical questionnaire, administered through a marketing survey company for relative representati… Show more

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Cited by 23 publications
(26 citation statements)
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References 63 publications
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“…In the present study, six percent of respondents endorsed the criteria of a lifetime history of problem gambling. This is lower than in previous studies from the same setting where the same instrument has been used, and with the same or a similar type of data collection, 35,36 but likely corresponds more closely to the general population prevalence of lifetime problem gambling, reported to be around 3-4 percent in the Swedish general population, although measured with a different instrument. 37 Thus, the present study group may be skewed towards a somewhat higher degree of problem gambling and therefore, potentially, it cannot be excluded that individuals participating in a web survey panel, and who accept to participate in a study about gambling, may have other gambling patterns and other beliefs about gambling and gambling treatment than the rest of the general population.…”
Section: Discussionmentioning
confidence: 48%
“…In the present study, six percent of respondents endorsed the criteria of a lifetime history of problem gambling. This is lower than in previous studies from the same setting where the same instrument has been used, and with the same or a similar type of data collection, 35,36 but likely corresponds more closely to the general population prevalence of lifetime problem gambling, reported to be around 3-4 percent in the Swedish general population, although measured with a different instrument. 37 Thus, the present study group may be skewed towards a somewhat higher degree of problem gambling and therefore, potentially, it cannot be excluded that individuals participating in a web survey panel, and who accept to participate in a study about gambling, may have other gambling patterns and other beliefs about gambling and gambling treatment than the rest of the general population.…”
Section: Discussionmentioning
confidence: 48%
“…It can be discussed whether an online survey would bias the prevalence of problem gambling found, compared to face-to-face or postal data collection methods. Previous online surveys in the present setting have tended to report relatively high rates of lifetime problem gambling [71,72] compared to the general population [73]. This leads to the suspicion that an online survey in this area could potentially attract people with more intensive gambling habits.…”
Section: Strengths and Limitationsmentioning
confidence: 88%
“…The data was collected online in two different settings in 2017. Both settings addressed problematic gaming, Internet use and gambling in the general population with the aim, among others, to study these behavioural addictions in relation to sexual minority status ( Broman and Hakansson, 2018 , Karlsson et al, 2019 ). The dataset was distributed online and presented as a self-test for problem gaming and gambling, targeting individuals above 15 years of age.…”
Section: Methodsmentioning
confidence: 99%