2020
DOI: 10.1007/978-3-030-58465-8_2
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Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game

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Cited by 3 publications
(1 citation statement)
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“…Their findings highlight the resulting increased interdependence between players-their degree of reliance on each other (Beznosyk et al, 2012;Harris and Hancock, 2019)-as fostering positive effects on PX (e.g., higher social presence and connectedness). A recent example in VR found similar effects (Hansen et al, 2020).…”
Section: Introductionmentioning
confidence: 82%
“…Their findings highlight the resulting increased interdependence between players-their degree of reliance on each other (Beznosyk et al, 2012;Harris and Hancock, 2019)-as fostering positive effects on PX (e.g., higher social presence and connectedness). A recent example in VR found similar effects (Hansen et al, 2020).…”
Section: Introductionmentioning
confidence: 82%