2010
DOI: 10.37236/482
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Asymptotically Optimal Pairing Strategy for Tic-Tac-Toe with Numerous Directions

Abstract: We show that there is an m = 2n + o(n), such that, in the Maker-Breaker game played on Z d where Maker needs to put at least m of his marks consecutively in one of n given winning directions, Breaker can force a draw using a pairing strategy. This improves the result of Kruczek and Sundberg [12] who showed that such a pairing strategy exits if m ≥ 3n. A simple argument shows that m has to be at least 2n + 1 if Breaker is only allowed to use a pairing strategy, thus the main term of our bound is optimal.

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Cited by 2 publications
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“…(Of course for k ≤ 4 Maker wins easily.) On the other hand, it was shown that there are no pairing strategies for k ≤ 8, see [5,10].…”
Section: Introductionmentioning
confidence: 99%
“…(Of course for k ≤ 4 Maker wins easily.) On the other hand, it was shown that there are no pairing strategies for k ≤ 8, see [5,10].…”
Section: Introductionmentioning
confidence: 99%