2024
DOI: 10.1007/s11042-023-17973-4
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Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting

David Harris,
Ross Donaldson,
Max Bray
et al.

Abstract: This work explored how immersive technologies like virtual reality can be exploited for improved motor learning. While virtual reality is becoming a practical replacement for training that is otherwise expensive, dangerous, or inconvenient to deliver, virtual simulations can also enhance the learning process. Based on the concept of ‘attention computing’, we developed and tested a novel ‘gaze-adaptive’ training method within a virtual putting environment augmented with eye and motion tracking. To our knowledge… Show more

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Cited by 6 publications
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